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  1. #1
    Player
    Toxsik's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Well to the OP that is a good Idea but a simple fix would be give gla/pld a +enmity stat raise to the class @ the base of the job that way all the hate tools pld/gla have more enmity. In our shell the problem with pld tank is they can't hold hate as well in a stationary battle. Look at ifrit for example get a badass pld tank go in with tank 2whm 5thm setup, play as one of the thm you may get off 3-6 spells in a row before you have to stop casting, ifrit will be all red hate on you... Use the same setup with a WAR tank and you will note a noticeably huge difference at how long you can cast as well as stay out of the red. We got ifrit to do spikes at 28:10 going donkey out WAR tank held it the whole time. It was amazing!! pld tank just can't do it.
    ATM I would say pld is better for kite fights and WAR better for stationary fights.
    (0)
    Last edited by Toxsik; 04-16-2012 at 02:02 PM.

  2. #2
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    1,847
    I think the way Paladin needs to be is similar to how it was in FFXI for the majority of its life: "good enough that even lazy paladins can tank decently, so that a good paladin cannot be matched in tanking ability while a good party doesn't necessarily need it."


    You see, WAR is not difficult. When tanking on WAR, you're actually just being a DD that doesn't manage enmity, instead thrives on it (sound familiar?), and you're going apeshit while you act as a damage sponge with your large pool of HP. In short, as a WAR you're just facerolling the keyboard. Just blarghwrwujyerrwuknfdv... so to speak. A PLD on the other hand plays more like NNGGGFFFFFFFFFFFFFFFFFFFFFFFFF!... as you try ever so hard to make sure you're following the right cooldowns, stacking the right skills, and more importantly than the rest, curing yourself with Holy Succor every chance you get to make sure you stay alive due to what little HP you have. It's hectic. So while it's more effortless and direct on WAR, it's much more work and less obvious on PLD. Right now, that may seem unjustified, unbalanced, unfair... un-whatever. What I see there is not a problem though, but an opportunity so to speak. There's a clear distinction between WAR and PLD as tanks. They're inherently different in style and use- or meant to be.
    Though I still agree with you overall about PLD needing stuff and whatnot, this is false, at least for me and my fellow warriors: I never ever faceroll when tanking as Warrior, and I don't know anyone that does, we're just as methodological as a good Paladin is...

    Quote Originally Posted by Wevlum View Post
    Even if it doesn't solve the PLD problem I'd like the idea of jobs having their own trait (currently only classes have traits). Be even better if they passed on their trait in the form of a slightly watered down version to their party; i.e. if PLD's ...IM A PLD? trait is -25% damage reduction everyone else in party might get a -10% damage reduction just from having a PLD in the party.

    It'd also encourage people to not class stack since you only get one party trait per job i.e. having two PLDs is still -10% damage reduction not 20. Also yeah jobs not classes because jobs are supposedly supposed to be the preferred party class so bonuses to the party for using a job rather than just personal bonuses would be nice.
    That would be worthy of its own thread too.
    (1)
    Last edited by Dragon; 04-16-2012 at 02:37 AM.

  3. #3
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I still think PLD need a weapon skill where the damage modifier is the current enmity you have on a target.

    More enmity = higher damage
    High damage = more enmity
    If you have no enmity on the target it does weak damage.

    Let it cap at 1500 damage or something.
    (2)
    Last edited by Andrien; 04-16-2012 at 03:25 AM.

  4. #4
    Quote Originally Posted by Andrien View Post
    I still think PLD need a weapon skill where the damage modifier is the current enmity you have on a target.

    More enmity = higher damage
    High damage = more enmity
    If you have no enmity on the target it does weak damage.

    Let it cap at 1500 damage or something.
    I was assuming SE woulda been wise enough to reintroduce Atonement, aka exactly what you're talking about. It not only lets PLD do consistent damage, it further increases and keeps their enmity intact.
    (1)

  5. #5
    Player

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    Gridania
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    YESH!!!!

    Then more peeps would say OMGPLDFTW!!!!!
    (0)

  6. #6
    Player
    GinTama's Avatar
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    Mar 2011
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    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    i just fully agree with op
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  7. #7
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I know a good number of PLDs who were once on the DEX bandwagon, but have now come to their senses and switched over. To each his own I suppose.

    Although from your analogy of block rate to DEX being like attack to STR, as well as other statements scattered throughout your post its safe to say you're not familiar with what detailed testing we already have available as far as stats and attribute points go. You may enjoy your old fashioned testing, but there are many reasons to parse such testing; a larger trial count being a primary one.

    Now you can enjoy your delusion that PLD is perfectly balanced and worthwhile and that pretty much nobody but you knows how to play it right/well... but the rest of us who know the nitty gritty of many of the quantitative details behind this game can hold our discussion.

    Also, no idea how you read my OP and came to the conclusion that it was another QQ thread, but oh well lol.
    (2)

  8. #8
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I know a good number of PLDs who were once on the DEX bandwagon, but have now come to their senses and switched over. To each his own I suppose.

    Although from your analogy of block rate to DEX being like attack to STR, as well as other statements scattered throughout your post its safe to say you're not familiar with what detailed testing we already have available as far as stats and attribute points go. You may enjoy your old fashioned testing, but there are many reasons to parse such testing; a larger trial count being a primary one.

    Now you can enjoy your delusion that PLD is perfectly balanced and worthwhile and that pretty much nobody but you knows how to play it right/well... but the rest of us who know the nitty gritty of many of the quantitative details behind this game can hold our discussion.

    Also, no idea how you read my OP and came to the conclusion that it was another QQ thread, but oh well lol.
    I wanna see this vid with all these blocks this pld is doing vs bosses w/o skills. Please post parse or video.

    @ the person who says you don't have to hold back with war tank is bs lol.

    NoctisUmbra, Here are a few changes i think they need to make and i also think pld is fighting vs this crappy dlvl/system mechanics more than any other job/class in the game also.

    1. Spirits combo needs to do dmg base on enmity and lock the dmg at an 500-700 dmg cap.

    2. Block rate this needs to be fixed. Shield is an paper weight.

    3. Something needs to be done about magic dmg. Let shield block all attacks even magic.

    4 This goes for all classes the traits with stats attached to them need to be Tweaked so classes stand out from each other, every class in xi had traits that made them stand out from other classes, the bonuses we have from traits do jack shit to make the classes stand out except the ones that enhance skills. Like in xi a naked pld could have something like 200 def with nothing on, or people know drgs was one of the only classes who didn't really need to stack acc or DRK had stupid high attack or RDM cast spells the fastest. what we have now is crappy triats with low stat modifiers and such.

    5. many may not agree but i think some of Gla Tanking skills need to be locked to its class only like Rampart. I honestly feel like War should be tanking with pure dmg and fewer hate gaining skills, not with pure dmg and hp gaining skills and hate skills and dmg reduction skills makes no sense. I feel war has the same options as pld but better. would love if Se made Sent GLA only to kick that crutch from all most of the players in the game. So pld should be lower hp dmg reduction and healing. War should be Few hate gaining skill with hate through dmg and higher hp. Currently WAR does everything a pld does but better, that is taking less dmg dealing more dmg and hell i think it prob heals it self better with crts lol.
    (1)
    Last edited by Firon; 04-16-2012 at 05:23 AM.

  9. #9
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    I wanna see this vid with all these blocks this pld is doing vs bosses w/o skills. Please post parse or video.
    I never made such a claim. I'm saying DEX barely does anything to block rate, and to notice any worthwhile difference you need to stack massive amounts of it. Even then it doesn't compare to the number of blocks you'll be getting through skills, and thus there are better things to stack given the choice. Again, to each his own.

    This thread is not about the discussion of block rates. It is about the clear inferiority of PLD as a tank in comparison to WAR, and how hased on design philosophy and some applied logic the only way to fix this is by making it viable to bring 1 less WHM to any party that is using a PLD tank as opposed to a WAR tank. My proposition to satisfy that condition was a global % based damage reduction.
    (0)

  10. #10
    Player
    Firon's Avatar
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I never made such a claim. I'm saying DEX barely does anything to block rate, and to notice any worthwhile difference you need to stack massive amounts of it. Even then it doesn't compare to the number of blocks you'll be getting through skills, and thus there are better things to stack given the choice. Again, to each his own.

    This thread is not about the discussion of block rates. It is about the clear inferiority of PLD as a tank in comparison to WAR, and how hased on design philosophy and some applied logic the only way to fix this is by making it viable to bring 1 less WHM to any party that is using a PLD tank as opposed to a WAR tank. My proposition to satisfy that condition was a global % based damage reduction.
    My bad noct that was not directed @ you also re read my comment. I should have stated that.
    (0)

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