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  1. #91
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    How about giving PLD a series of Barrier Spells?


    Barrier: Provides damage reduction againts physical attacks. (PLD lvl 50)

    MBarrier: Provides damages reduction againts magical attacks. (PLD lvl 65)

    Wall: Provides damage reduction againts all attacks. (PLD level 90)


    Just an idea, might be more fun then having a trait.
    (0)

  2. #92
    Player

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    Mar 2011
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    Ul'dah
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    761
    Quote Originally Posted by Nexxus View Post
    Second Wind and Bloodbath are "instant heal", it's easy to use them without being interrupt by a... for exemple... 100T Swing ?

    If you want 20% or more damage reduction, then lower their enmity generation, make it more harder to keep it if you just going to straight tank.
    PLD already requires more than straight tanking to keep hate. It doesn't need it to be even more difficult when compared to WAR. I feel sorry for the controller users out there(if there are any when on a PLD).

    Quote Originally Posted by Nexxus View Post
    If you're going to reduce damage overall it's would also be better to reduce damage reduction from shield block, and more you're increasing the shield block rate, the less you're getting reduction damage. Perhaps if the mitigation isn't enough you could get some materia damage reduction to socket on a shield or having this effect on an rare/ex shield.
    Revamp Aegis Boon, so instead of blocking the next hit with 100% dmg reduction, your block rate and damage mitigation are enhanced (by 20% each ?).
    Shield Blocking is already hard to pull off without abilities and the damage reduction isn't that great either. I also think Aegis Boon is fine and doesn't need to be another type of outmaneuver. PLD doesn't need a complete rework, just more tweaks.


    Quote Originally Posted by Nexxus View Post
    The other problem with whm is the enmity generation, you have to bring 2 whm if you want to spare some hate.(so he can choose between dmg support or healing support).
    People don't bring 2 WHMS because of the hate on Cure. A WAR laughs at almost everybody on the battlefield that thinks they can pull hate from him/her. Only PLD have the hate controlling issues when compared. Even that BLM using his mighty combos isn't as much of a problem with a WAR Tank.


    So in other words, I think what you suggest will create more problems, without fixing much, and still leave us Tanks(that would prefer to tank as a PLD) behind the WARs overall.
    (0)
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  3. #93
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Heaven View Post
    How about giving PLD a series of Barrier Spells?


    Barrier: Provides damage reduction againts physical attacks. (PLD lvl 50)

    MBarrier: Provides damages reduction againts magical attacks. (PLD lvl 65)

    Wall: Provides damage reduction againts all attacks. (PLD level 90)


    Just an idea, might be more fun then having a trait.

    IF they did something like this, it would probably only increase magical defense. We already have Rampart which increases physical defense. If anything, a trait that augments Rampart to include magical damage would be more fitting.

    Also, I don't know where people are getting this "Enmity is the problem!" crap. It might not be the same as WAR, but PLD will still get the job done.

    I do agree with the OP. A higher damage reduction either through traits or skills. Even fixing how DEF works and adding MDEF to Rampart for PLD only is a good start.
    (1)

  4. #94
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LadySaeko View Post
    People just plain dont know how to play PLD now is all. I come across this almost every random AF nm shout group I join. They have no clue how to kite without taking dmg, they cant hold hate "but im spamming every hate ability I got" youd be suprised how many times that line is used by alot of you PLD out there xP & their PLDs are geared to deal dmg like they ever gona compete with actual dd's. How many of you plds stacking STR/MND, VIT/STR or VIT/MND? or even worse stacking HP?

    DEX/VIT xP give it a try cause if you not @300+ DEX why bother carrying your shield around?

    860+ DEF
    +71 Enmity
    325 VIT
    310 DEX
    470 Magic Evasion
    after buff/food no meds & none of its darklight gear

    Theres my main stats on PLD and I have 0 problem with tanking and dd's arent asked to hold back. As for someone saying PLD takes same dmg as WAR lol this is not true by a long shot when your partially blocking nearly ever attack and full blocking + much higher DEF. For example last night 5 maned Great Buffalo for fun with my PLD and just 1 WHM. You partially block Onrush 1200 dmg Onrush deals 2500 dmg. At a rough glance Id say I partially blocked or full blocked 60-70% of all his attacks? Very rough guess after going through my log after the fight, but my partials happen alot. I know great buffalo is old news but it still hits like a truck & its what I most recently did checking my log after the fight.

    Hope it helps some of you out there who are having trouble with your PLD ^^ obviously your shield is key, but also takes skill with timing/spacing out your abilities.
    Screenshot of gear and stats please. What are you wearing exactly that lets you hit these stats?
    (0)

  5. #95
    Player

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    Quote Originally Posted by Alerith View Post
    Also, I don't know where people are getting this "Enmity is the problem!" crap. It might not be the same as WAR, but PLD will still get the job done.
    It's not THE problem but it is A problem when it is compared to a WAR. PLD requires so much more to keep hate unlike a WAR that can just slap the mob around and says "Who's your daddy!" every 15 seconds.

    Looking at your sig it lets me know you do see the effort needed to play the job lmao.

    The job can do well without being as simple as a WAR, which is why I also agree with the OP.
    (0)
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  6. #96
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
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    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LadySaeko View Post
    I have 0 problem with tanking and dd's arent asked to hold back..
    as a dd i know i need to hold back when that little hate box goes red. you don't need to ask me.

    and because you don't ask me to hold back doesnt mean i dont do it. if that box goes red i lay off the damage dealing to help keep the fight under control. it's what all good dds do.

    and its so much easier to have that box go red with a paladin tank. than a warrior.
    (4)

  7. #97
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LadySaeko View Post
    People just plain dont know how to play PLD now is all. I come across this almost every random AF nm shout group I join. They have no clue how to kite without taking dmg, they cant hold hate "but im spamming every hate ability I got" youd be suprised how many times that line is used by alot of you PLD out there xP & their PLDs are geared to deal dmg like they ever gona compete with actual dd's. How many of you plds stacking STR/MND, VIT/STR or VIT/MND? or even worse stacking HP?

    DEX/VIT xP give it a try cause if you not @300+ DEX why bother carrying your shield around?

    860+ DEF
    +71 Enmity
    325 VIT
    310 DEX
    470 Magic Evasion
    after buff/food no meds & none of its darklight gear

    Theres my main stats on PLD and I have 0 problem with tanking and dd's arent asked to hold back. As for someone saying PLD takes same dmg as WAR lol this is not true by a long shot when your partially blocking nearly ever attack and full blocking + much higher DEF. For example last night 5 maned Great Buffalo for fun with my PLD and just 1 WHM. You partially block Onrush 1200 dmg Onrush deals 2500 dmg. At a rough glance Id say I partially blocked or full blocked 60-70% of all his attacks? Very rough guess after going through my log after the fight, but my partials happen alot. I know great buffalo is old news but it still hits like a truck & its what I most recently did checking my log after the fight.

    Hope it helps some of you out there who are having trouble with your PLD ^^ obviously your shield is key, but also takes skill with timing/spacing out your abilities.
    Let's address some of these points, shall we? I'm not going to argue that there aren't pople who don't know how to play PLD well- it's not so obvious as faceroll WAR tank after all.

    Then, let's get to your suggestion of stacking VIT/DEX. Funny, is the first word that comes to mind. Next is late.

    Let's first talk about stacking DEX on PLD, and how much of a waste of stats it turns out to be especially at level 50. There was even a dev post stating how diminished the effect of DEX is on block rate at higher levels as opposed to stacking more Block Rate. Put that aside, PLD has no trouble getting blocks, what with Aegis Boon, Divine Veil and Outmaneuver. I've got nothing on extra DEX for PLD and I block very often.

    You know what tends to be the most devastating attacks bosses have, that also happen to be impossible to block with a shield? Magical attacks. Honestly, read the thread more. PLD has no issue mitigating physical damage. Magical damage on the other hand, not so good.

    Also VIT, I won't bash so much. Personally I do VIT/MND, though I am considering STR/MND. MND makes the most sense of all the stats, as PLD is meant to be healing very often and also MND is a bonus attribute to damage as well, which helps enmity both directly and as a boost to the combo bonus of Flat Blade. Thing is, VIT also doesn't provide much in the way of damage mitigation at higher levels. Now I was mistaken about Defense being effected by dLv, but I'm pretty sure I read dLv plays a large role in how much mitigation VIT provides. Please correct me if I'm wrong again Kaeko.

    Enmity overall isn't the issue with PLD. It's just not so obvious as WAR, who simply does high DPS and enhances the enmity generation of it with Vengeance and Sentinel. Plain and simple. PLD requires more clever use of enmity bonuses. Did you know the enmity bonus of Flat Blade, which was recently adjusted, is now 4.5x damage done. So say you do 200 damage with Flat Blade. The bonus is then 4.5 x 200 = 900. This bonus is added to the enmity generated purely through damage, and thus Flat Blade in that instance grants you 200 + 900 = 1100 enmity. With repeated use of Rampart, War Drum, Flash and repeated heals PLD should have no trouble keeping hate on multiple mobs as well.
    (2)

  8. #98
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I'm in support of OP
    (1)

  9. #99
    They did PLD so well in FFXI in non-zerg content that I'm depressed that it wasn't done even better in this game. It had much more potential with less "limitations" due to not having a forced subjob.

    All they really need to do is give it more HP (like it should have), more MP, http://wiki.ffxiclopedia.org/wiki/Palisade, http://wiki.ffxiclopedia.org/wiki/Chivalry, http://wiki.ffxiclopedia.org/wiki/Guardian, higher damage reduction (even though enmity isn't a laaaaaarge problem, it just basically gives a bonus to it) the set effect from XI's empyrean armor (occasionally converts damage taken to HP, not as broken as it sounds) and more people learn the utility of it and it's set. (I've seen and played with amazing PLDs on some raids so far, so there IS still a player aspect that's making PLD out to be worse than it is.)

    The only reason PLD suffers fundamentally in general is because of the game design, which benefits warrior a lot more than PLD. It would be the same issue if Ninja was released and was designed as a tank, unless it did heavy DD it won't stand a chance against WAR, simply because of game design.
    (2)

  10. #100
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Well to the OP that is a good Idea but a simple fix would be give gla/pld a +enmity stat raise to the class @ the base of the job that way all the hate tools pld/gla have more enmity. In our shell the problem with pld tank is they can't hold hate as well in a stationary battle. Look at ifrit for example get a badass pld tank go in with tank 2whm 5thm setup, play as one of the thm you may get off 3-6 spells in a row before you have to stop casting, ifrit will be all red hate on you... Use the same setup with a WAR tank and you will note a noticeably huge difference at how long you can cast as well as stay out of the red. We got ifrit to do spikes at 28:10 going donkey out WAR tank held it the whole time. It was amazing!! pld tank just can't do it.
    ATM I would say pld is better for kite fights and WAR better for stationary fights.
    (0)
    Last edited by Toxsik; 04-16-2012 at 02:02 PM.

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