Quote Originally Posted by Mimilu View Post
My thoughts and questions on the job:
-I think the overall job design is good. It's like a mix of ARR-HW NIN and MNK.
-Does an affliction's effect time reset when you add a stack?
-Can you have all three affliction on a target or does a new affliction remove the older one?
-Does Siren's Path's affliction just increase damage you do to the affected or does it increase all damage done onto the affected (like from other partymembers)?
-I don't think Umbral Movement needs partymember movement effect. I think every melee-ranged job gets a gap-closer, plus it could potentially mess up some mechanics where you need to stack then spread/go to specific spots.
-Shared Pain's description is a little confusing. Does it take away 10 affliction stacks from a target and make you invulnerable to them?
- Thank you
- Yes, the time is resetted.
- You can have the three at the same time (the goal is the have the maximum of stacks for each of them on the target).
- Siren's Path's affliction increases damage done on the target by any source.
- For Umbral Movement, I was very hesitating because you could move other party members accidentally yes. I wanted to be it like an original bonus, but maybe it will be not comfortable to use then. Will see what I will do about it.
- Yeah, I tried to do Shared Pain's description in one line, but maybe I should have done a 2nd line for this. You take all the afflictions on the target, put them on you. Yes, you are invulnerable to them. Then you can put them on any enemy target of your choice. I wanted a skill which allows to not lose entirely stacks, for example passing from a boss to an add (if boss become immune). But yeah, with the cooldown of 90s, you can't do this indefinitely.

Hope it's more understandable now ^^

Quote Originally Posted by Mimilu View Post
How I see it is that there's only one 3 button combo but the third button's name and effect changes depending on which Patch stance you have up.
That's exactly this, yes.