Quote Originally Posted by Payadopa View Post
This is something I don't understand. I get that they don't want to alienate players who aren't as good for certain content but you can literally change your job on the spot, or DF it where nobody can interfere with job composition anyway. This misguided attempt at homogeneity is sucking the fun out of the battle system and the game as a whole for me.

If I play a certain job I want to have that identity. All I feel now with certain jobs is <DPS> or <healer> with different glamour options. It's sad, coming from XI or many of the older single player FFs.
I know exactly how you feel about this. The thing is theyve already proven they can make doable content without a rigid role requirement(like deep dungeons) even if it isnt anything hardcore, We get special zones like bozja and eureka where they play with the idea to somewhat appease the crowd that wants a little bit of variety(even if the best optional skills are probably used by the majority) but, for some reason they feel like balance has to be the way that it is, which I'll be flat out honest, is kind of sapping the identity and unique play styles out of jobs, Some aren't even really recognizable by anything but their looks and job title.