Quote Originally Posted by Seraphor View Post
BLU should be scaled back though. It's growth format is purely cumulative, whereas regular jobs have a set 32 maximum skills, BLU has 80 and growing. It can't be sustained. BLU should be getting fewer spells with each update anyway, and eventually it'll cap out when it gets too big.
Where will LTD job development go from there? Into other LTD jobs.

Balancing Beastmaster with BLU content will be many times easier than balancing other content. BLU is already fairly unbalanced, with most of the difficulty coming from the innate difficulty in using and coordinating it's skills. Which is why gaining the Morbol mount can be both far easier or far harder than those same savages on regular jobs on ilvl, depending on your party.
It's more in line with Bozja and it's Lost Actions, which enable people to essentially become any role as their own job.
Balancing Beastaster with BLU should be no more complicated than balancing a Tank WHM with a Healer GNB in Bozja. And yes, I've seen WHMs tank the entirety of Castrum Lacus Litore.
Saying 80 and growing is a bit disingenous when nearly half of those skills are 220 pot aoe or status ailment move but worse than this other status ailment move. My point has always been for limited jobs, that once they hit a critical mass they should "promote" as it were into normal jobs then we get a new LJ and repeat. After this level 70 update BLU will be "done" as it were, it already almost can't fit any more skills in its optimal dps setup, and unless new skills after straight up replace their current skills there'd be nowhere else to go. It makes more sense at that point to promote BLU to a normal job from level 70 onwards (keeping limited content as a minigame/side activity) using the optimal setup that has been already developed (and balanced) as an mDPS, then introduce the new limited job and focus solely on that from that point onwards. That way they are free to focus everything all on 1 job to keep the content from fighting itself