Quote Originally Posted by EaMett View Post
And maybe SE will go back on their initial design. But you can't use the latter as an argument. I could, for example, argue that instanced housing is boring because everyone can eventually get one if they play the game for long enough. And that's not something worthwhile to strive for.
I would question the actual design and intention behind it?
My understanding has been that the limitations aren't intentionally by design but because the design of wards/gardening has a server cost which causes the limitation. As demand has gone up apartments, wards, and rules have been implemented to increase the accessibility but the rate of ward additions has been subject to server limits.

I think this mindset of housing being something people strive for is also... not accurate.
The current system you just get enough money and then there's a level of chaos that makes actual acquisition effectively random both between releases as well as at them. Factors coming together to randomly mean you get a house isn't an achievement, it's not competitive, it's just luck.