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Thread: Remove timer SE

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  1. #1
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Alyanna_Elingval View Post
    You're just proving my point. Supply is the issue. You add more supply more people get houses. If they had enough houses for everyone we wouldn't be having this conversation.

    But that's not what we're talking about here. You're comparing apples to oranges. We're taking about what system should be used when someone who owns a house relinquishes it. No one owned the houses that were added with the new wards so obviously no circumventing the normal buying process with a player to player deal was possible. We're talking about situations when all the added houses have been purchased and someone gives their house up. How do you give the most people a chance at the house. That's what we're talking about.

    No system is going to be fair to people who cannot get a house using it, that's just the long and short of it. Changing it will just bring new problems and complaints. You're just spinning your wheels will avoiding the actual issue, which is supply.
    The top issue is about the rng timer is. 24 hours standing is the real issue.
    (0)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KadaRemnant View Post
    The top issue is about the rng timer is. 24 hours standing is the real issue.
    How do you not realise that there would be no need for demolition and no need for placard timers if the game had enough or unlimited houses?

    Seriously this thing that is making you tear your hair out with frustration exists because of a lack of houses. Literally every issue with acquisition and ownership can be traced back to a lack of houses. Everything else is just a symptom of that one problem.
    (1)