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Thread: Remove timer SE

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  1. #1
    Player
    KadaRemnant's Avatar
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    Kira Ayakima
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    Quote Originally Posted by Divinemights View Post
    Timer to put it simply, is also a fair system to avoid the people like post #43 and gave people an equal chance.
    The timer should stays and the only improvement it need is to limit the chances each player can click in 30 mins
    This would avoid people delveloped a sense of “entitlement” like OP did as she thinks she deserved the plot because she camp it. (Not being negative, it is common and unavoidably people will develope this sense of entitlement through their contribution)
    Btw... My post is about the rng timer and how bad it is to the players. Not that i didn't get a house.
    (0)

  2. #2
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    Alyanna_Elingval's Avatar
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    Alyanna Elingval
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    As far as the new system compared to the old one, both have their issues. But for me it comes down to which one gives the most people a fair chance at a house.

    Out of every 100 houses sold, which system allows more players to get a house fairly.

    Under the current system everyone has the same chance, and all 100 houses would be legitimate/fair sales with everyone having the same chance, playing by the same rules. People may not like the rules, but they're the same for everyone.

    Under the old system this was not the case. Two players would get together, set a price, one would relinquish and the other would buy. The house would never hit the market. So, while there were times when the current owner did things legitimately and just walked away from their house allowing someone else to see it and buy it. That was not the case for a large number of houses. So out of every 100 houses that were sold under the old system how many gave every player an equal chance? Half, maybe? That may be being generous depending on the server.

    Supply is issue.
    (0)
    Last edited by Alyanna_Elingval; 10-26-2020 at 10:54 PM.

  3. #3
    Player
    KadaRemnant's Avatar
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    Quote Originally Posted by Alyanna_Elingval View Post
    As far as the new system compared to the old one, both have their issues. But for me it comes down to which one gives the most people a fair chance at a house.

    Out of every 100 houses sold, which system allows more players to get a house fairly.

    Under the current system everyone has the same chance, and all 100 houses would be legitimate/fair sales with everyone having the same chance, playing by the same rules. People may not like the rules, but they're the same for everyone.

    Under the old system this was not the case. Two players would get together, set a price, one would relinquish and the other would buy. The house would never hit the market. So, while there were times when the current owner did things legitimately and just walked away from their house allowing someone else to see it and buy it. That was not the case for a large number of houses. So out of every 100 houses that were sold under the old system how many gave every player an equal chance? Half, maybe? That may be being generous depending on the server.

    Supply is issue.
    Tell me, did they added a rng timer for all the new wards added huh? Did everyone have to wait hours to get a house? No they bought it and didn't have to wait. Don't tell me it is fair. Before it was much better, you didn't have to wait. I don't care about house selling, what SE is doing is inhuman and cruel and anyone agreeing either have a house already or are masochist.
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  4. #4
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    Quote Originally Posted by KadaRemnant View Post
    Tell me, did they added a rng timer for all the new wards added huh? Did everyone have to wait hours to get a house? No they bought it and didn't have to wait. Don't tell me it is fair. Before it was much better, you didn't have to wait. I don't care about house selling, what SE is doing is inhuman and cruel and anyone agreeing either have a house already or are masochist.
    You're just proving my point. Supply is the issue. You add more supply more people get houses. If they had enough houses for everyone we wouldn't be having this conversation.

    But that's not what we're talking about here. You're comparing apples to oranges. We're taking about what system should be used when someone who owns a house relinquishes it. No one owned the houses that were added with the new wards so obviously no circumventing the normal buying process with a player to player deal was possible. We're talking about situations when all the added houses have been purchased and someone gives their house up. How do you give the most people a chance at the house. That's what we're talking about.

    No system is going to be fair to people who cannot get a house using it, that's just the long and short of it. Changing it will just bring new problems and complaints. You're just spinning your wheels will avoiding the actual issue, which is supply.
    (2)

  5. #5
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    Quote Originally Posted by Alyanna_Elingval View Post
    I can just see people standing around waiting for a winner to be announced only to find out that someone has relocated to the plot and that the time of the lottery at the plot that opened up is TBD.

    Like I said in my other post. Supply is the issue. NO system is going to be satisfactory to the people who don't end up with a house.
    The issue here is using a rng system thst is inhuman and cruel and send a really bad message. If they do this now, they might do it for other things. The priority now is not letting people have to stand there for 24 hours. It's not normal and not human to do that. Are people that selfish and don't care about others? Just because people have a house already does not give them the right to say it is right.
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  6. #6
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    Quote Originally Posted by Alyanna_Elingval View Post
    You're just proving my point. Supply is the issue. You add more supply more people get houses. If they had enough houses for everyone we wouldn't be having this conversation.

    But that's not what we're talking about here. You're comparing apples to oranges. We're taking about what system should be used when someone who owns a house relinquishes it. No one owned the houses that were added with the new wards so obviously no circumventing the normal buying process with a player to player deal was possible. We're talking about situations when all the added houses have been purchased and someone gives their house up. How do you give the most people a chance at the house. That's what we're talking about.

    No system is going to be fair to people who cannot get a house using it, that's just the long and short of it. Changing it will just bring new problems and complaints. You're just spinning your wheels will avoiding the actual issue, which is supply.
    The top issue is about the rng timer is. 24 hours standing is the real issue.
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  7. #7
    Player
    Penthea's Avatar
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    Quote Originally Posted by KadaRemnant View Post
    The top issue is about the rng timer is. 24 hours standing is the real issue.
    How do you not realise that there would be no need for demolition and no need for placard timers if the game had enough or unlimited houses?

    Seriously this thing that is making you tear your hair out with frustration exists because of a lack of houses. Literally every issue with acquisition and ownership can be traced back to a lack of houses. Everything else is just a symptom of that one problem.
    (1)

  8. #8
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    Quote Originally Posted by Alyanna_Elingval View Post
    You're just proving my point. Supply is the issue. You add more supply more people get houses. If they had enough houses for everyone we wouldn't be having this conversation.

    But that's not what we're talking about here. You're comparing apples to oranges. We're taking about what system should be used when someone who owns a house relinquishes it. No one owned the houses that were added with the new wards so obviously no circumventing the normal buying process with a player to player deal was possible. We're talking about situations when all the added houses have been purchased and someone gives their house up. How do you give the most people a chance at the house. That's what we're talking about.

    No system is going to be fair to people who cannot get a house using it, that's just the long and short of it. Changing it will just bring new problems and complaints. You're just spinning your wheels will avoiding the actual issue, which is supply.
    The real issue is players having stand and click for 24 hours. Come on, it's not human, it's cruel. They can reduce the timer or anything to make it more human. Unless you think it's okay to torture others.
    (0)

  9. #9
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    Quote Originally Posted by Penthea View Post
    How do you not realise that there would be no need for demolition and no need for placard timers if the game had enough or unlimited houses?

    Seriously this thing that is making you tear your hair out with frustration exists because of a lack of houses. Literally every issue with acquisition and ownership can be traced back to a lack of houses. Everything else is just a symptom of that one problem.
    Since they don't seem to able to add unlimited houses, it's not okay to let players have to stand and click for 24 hours too. Why people can't see that?
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  10. #10
    Player
    Penthea's Avatar
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    Quote Originally Posted by KadaRemnant View Post
    Since they don't seem to able to add unlimited houses, it's not okay to let players have to stand and click for 24 hours too. Why people can't see that?
    I can see that just fine, I even said in another post (honestly forget if it's this thread or another similar one) that I don't understand why the timer can last up to a full day. I think the maximum should be four hours. To me that appears long enough to catch attention from multiple players so it would still prevent house flipping, while not having a duration that is far longer than is healthy for the well-being of the players. Standing around for four hours is still very long but I think most would agree it's far more reasonable than potentially up to a full day.

    And most people can see the problem you're highlighting, but the issue is if SE only fix that particular issue and nothing else at best it would make things slightly better. Which is absolutely not enough to fix the actual massive issue that is causing all these issues with acquisition and ownership, which is the lack of houses.

    So even if SE reduce the timer to a more reasonable amount, you get your house without having to tire yourself out with spam clicking, and you stop posting here with your frustrations...another player will come along with their own frustrations to replace yours. Why? Because fixing that one issue you're highlighting doesn't actually increase the amount of houses the game has. There would still be just as many homeless players even if the placard timer was completely removed.

    And SE could add unlimited housing. The money is there. But having the money and wanting to spend it on that is not the same thing...and on top of this too many players don't look at the big picture and just keep asking for bandaid fixes or hope it will get fixed without their input...so here we are. Again. And will always be as long as housing is limited.

    EDIT: I really wonder why you are responding to the same posts by me twice but with different responses...are you hitting the character limit? You can bypass that by editing your post.
    (1)
    Last edited by Penthea; 10-27-2020 at 02:11 AM.

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