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  1. #1
    Player
    MicrosoftCeo's Avatar
    Join Date
    Oct 2020
    Posts
    2
    Character
    Microsoft Ceo
    World
    Leviathan
    Main Class
    Samurai Lv 100

    Please rework Bozjan Southern front and add more dow/dom contents to shb

    I am a SAM main who has been playing this game for almost 2 years, I enjoyed the workflow of 4.x patch because every major patch brings us major dow/dom contents that I enjoyed. I finished eureka when its relevant, and cleared TEA regarding raiding. I believe I am one of the players who has experienced most contents that ffxiv has published since sb, and so far I am very disappointed of what's on the table now in shb. (TEA, only dow/dom content. Ocean fishing is the only other playable content and it's already 5.35.)

    Throughout 5.x major patches I noticed a lot of minor feature improvement, but idk if it's those minor features, or actual game content, that keeps players stay subbed. Personally I know a lot of raiders went unsubbed after e8s clear, and those are the players who actually play this game with efforts.

    Bozjan Southern Front, which is supposed to be an improved version of eureka, has been very underwhelming so far. I can't believe this is something that's released after eureka, as it feels like an incomplete product or complete failure that's not even thoroughly tested.

    First of all, the reward from the content is way too little for people to actually experience it. The idea of people can't become stronger as they rank up kills a major motivation of most players. Please make sure that players would grow stronger as they rank up.

    Second of all, the reward from killing skirmishes/CE/star ranks is still way too little to justify a playable content. For me, the reward has to be at least increased by 10 times so I might consider playing this again. Atm I can't even play this content and expect that I can cap out my allegory easily (It's super easy to do in eureka).

    Thirdly, the content itself is way too intense and boring. Players just did hundreds of FATE farming for Yokai event and they are forced to do the same thing again. The idea of 'Normal mob means nothing' is so dumb that I can't believe it actually exists. Those skirmishes happen so frequently, that players are overwhelmed by participating into those, and finally burnt out and would never enter this zone again, like me. Please give the normal mobs some value, and make skirmishes happen less often.

    Fourthly, there is no point to remove bunny from this zone, literally no point. Please add it back.

    Fifthly, I do enjoyed some CE, cuz they are fun fights, but the 48 man cap really bothers me. Please make it 72, so everyone who satisfies the rank can attend it, rather than being left out. Castrum LL is the only CE that has a point of having a 48 man cap. Please remove that.

    Lastly, please add some gear drops that can actually make players stronger, like cassie earring.

    And those are the bare minimum to make this content playable. Eureka Pyros is pushing into such a good direction, yet this felt more like the old Diadem that got removed. I really hope someone would read these words from a sincere player of this game.
    (1)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    There is haste gear in SBF. The augmented gear and the Bozjan Earring have haste on them.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MicrosoftCeo View Post
    The idea of people can't become stronger as they rank up kills a major motivation of most players. Please make sure that players would grow stronger as they rank up.
    In my opinion this was the biggest problem with Eureka. There was no "growing stronger". You were useless until you made it to within a couple levels of the zone cap, then you were suddenly not useless. There wasn't any real growth there. This was because of the NM-centric playstyle that the masses gravitated toward, which made it particularly frustrating for people who were more than a level or two below the current NM because
    • You miss frequently if the target is too high above your level
    • You do single digit damage even if you don't miss if the target is too high above your level
    • You can't earn weapon material rewards if the NM is too high above your level
    • You gain severely reduced xp if the NM is too high above your level
    • You gain no combat xp if the party is too high above your level
    • You can't do anything meaningful except maybe raise dead people

    If Bozja got anything right, it's that everyone is Lv80 while in the zone. Everyone can contribute meaningfully, right from the start.
    (7)
    Last edited by Rongway; 10-16-2020 at 04:39 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    PS - You've posted this in the Localization forum. This forum is for in-game text errors, inconsistent text, and awkward translations and doesn't get that much traffic. You should write in one of the Bozja feedback threads in the general forum.
    (0)
    Error 3102 Club, Order of the 52nd Hour