Quote Originally Posted by Tridus View Post
This. I'm honestly afraid to even register for one at this point, because having never done one, I'll get my butt handed to me. I need to experience a fight to get it figured out, no amount of guides in the world will get it done by themselves. That means I'm going to fail with almost total certainty.

With all the people in there actively trying to do them who have already progressed some and how few opportunities there are, using one when I know I'm going to fail it the first time just feels like a waste. Not to mention how angry the other people are going to get.
And that's the unfortunate part. As much I would appreciate new players to give it a shot, the current system forces players to either watch-and-learn on the sidelines or visual guides on Youtube/Twitch. Some players can sit there, look at guides until they're numb in the brain, and won't learn anything. Why? Because some players require actual hands-on practice with the fight, not theoretical practice on the chalkboard. I tutored for three years during my university years and this is something that improved my view towards struggling players. (I used to be in the mind set of 'get gud, you're bad' years ago.) If one method doesn't work, then you need to try approaching the issue from a different angle and method. Unfortunately, there isn't any alternative way of practicing the duel mechanics and that's a problem I personally have with the system.

The system of "you're the lucky winner, you get only shot for the whole instance!" causes toxicity to brew from achievement hunters and end-game players. A system that drastically needs to be revised, regardless of what the original intention was from the developers, because this will only continue to cause conflict amongst others, discourages others from attempting it, and eventually ruining the Bozja experience. I wouldn't mind an extension to the Lawn / SSS areas for players to practice these certain 1v1 bosses, so inexperienced or nervous players could feel more comfortable practicing for the duels and end-game players could theory-craft ways to make the duels more interesting or faster to complete. This would remove a lot of the hostility and toxicity revolving this system at the moment.