Can you blame people for that? Players figure out pretty quickly what works to get things done. Castrum won't respawn once it's been cleared, so if you are trying to farm coins for the armor or just need to do Castrum for the story, staying in a place where it's been done or is going is a complete waste of time. Blocking instance hopping with that design would make this just miserable for people.
Cluster farming is... I mean, from r1 to r11 I got 19 clusters. Around 40 minutes in a cluster farm party got me well over 100. Fragments work a similar way. The core problem here is that the rewards are heavily siloed between activities (Clusters on mob X, fragments on mob Y, memories in HW fates). Once you care about something more than mettle, CEs are not that rewarding. Why would you expect people to spend time doing something that doesn't net them any rewards when they could be doing something else that does?



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