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  1. #271
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,170
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Also a mount speed increase not locked behind lost actions/potions would be nice. 150% movement speed just isn't fun and I feel like it's contributing to how much time you spend with nothing happening. Maybe an increase at rank 5 and another at rank 10.
    (2)

  2. #272
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90
    I gave it a shot and got up to rank 8, but I really don't see the appeal of Bozja. There's no progression... you never get more powerful, level I mobs will still aggro on you even if you're rank 15. I play RPGs because they reward the work put in with a sense of accomplishment and a feeling of empowerment. I enjoy it when I go back to low-level zones; I remember when I used to fear those mobs. A zone where you can't progress and achieve core RPG gameplay doesn't seem like something that is really worth working towards.
    (6)

  3. #273
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It would be really nice if people actively spawning the CEs needed for the solo fights got priority because I'm seeing a repeat of Eureka where most of the zone is just farming other things or AFKing at base while a small few who are serious about the solo fights are popping the related skirmishes/CEs, then proceeding to miss out.
    (4)

  4. #274
    Player
    RikkCavalier's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Rikk Foixewesfv
    World
    Excalibur
    Main Class
    Dancer Lv 91
    Does anyone else think Warrior is too OP in castrum?? I mean why even go DPS if War is so OP??
    (0)

  5. #275
    Player
    iGyro's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    27
    Character
    Yee Ro
    World
    Famfrit
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KageTokage View Post
    It would be really nice if people actively spawning the CEs needed for the solo fights got priority because I'm seeing a repeat of Eureka where most of the zone is just farming other things or AFKing at base while a small few who are serious about the solo fights are popping the related skirmishes/CEs, then proceeding to miss out.
    This need a priority fix. I'm on Elemental with a few friends and I constantly see about 25% to 50% of the instance sitting in base, doing absolutely nothing, and waiting for certain CEs to spawn. I also see people constantly join the instances and immediately shout these lines into chat:
    "How long until Castrum is up?"
    "When was the last time Gabriel/Lyon/Pyro occurred?"
    "Is there any cluster farm parties?"
    They will immediately leave if it just occurred, they'll sit in base if it's been a while since the occurrence, or (especially in the matter of the last case) a case of both if people refuse to answer or give them an answer they don't like.

    This is literally a repeat of Eureka and it causes skirmishes (or FATEs) to have too much HP for the people remaining trying to clear them out. (Not including the people trying to kill certain mobs to spawn either Gabriel/Lyon/Pyro skirmishes or cluster farm.) This "AFK leech" issue from Eureka respawned itself into Bozjan Southern Front and there's no active work arounds for it. SE needs to implement a similar anti-AFK measure into Bozja as they did for the Ishgard Restoration area, since that addressed quite a bit of the hoarding issues in there.

    Another issue they need to address is the constant instance hopping people are doing to fish for a fresh spawn of 1v1 or Castrum. Start putting queue penalties on people who are exploiting this feature for whatever reason they're doing it. (I've seen some do it for the achievement, while others do it to troll.) People need to be motivated to do this content or otherwise, people will use this an excuse to leech off of other's progress by constantly switching instances.
    (5)
    Last edited by iGyro; 10-25-2020 at 07:09 AM. Reason: Proofreading.

  6. #276
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by iGyro View Post
    This need a priority fix. I'm on Elemental with a few friends and I constantly see about 25% to 50% of the instance sitting in base, doing absolutely nothing, and waiting for certain CEs to spawn. I also see people constantly join the instances and immediately shout these lines into chat:

    They will immediately leave if it just occurred, they'll sit in base if it's been a while since the occurrence, or (especially in the matter of the last case) a case of both if people refuse to answer or give them an answer they don't like.

    This is literally a repeat of Eureka and it causes skirmishes (or FATEs) to have too much HP for the people remaining trying to clear them out. (Not including the people trying to kill certain mobs to spawn either Gabriel/Lyon/Pyro skirmishes or cluster farm.) This "AFK leech" issue from Eureka respawned itself into Bozjan Southern Front and there's no active work arounds for it. SE needs to implement a similar anti-AFK measure into Bozja as they did for the Ishgard Restoration area, since that addressed quite a bit of the hoarding issues in there.

    Another issue they need to address is the constant instance hopping people are doing to fish for a fresh spawn of 1v1 or Castrum. Start putting queue penalties on people who are exploiting this feature for whatever reason they're doing it. (I've seen some do it for the achievement, while others do it to troll.) People need to be motivated to do this content or otherwise, people will use this an excuse to leech off of other's progress by constantly switching instances.
    They could add an activity timer based on whether you have been doing skirmishes or not, if its been long enough idk what you consider, then maybe they should scale the CE(if they already do not, im guessing they do) to the amount of people inside them, so for instance if you havent been doing CE, you shouldnt get an invite. some times ive entered and got an invite before i even got my cache items straight before heading into the field, so i mean yeah ill join it since it popped, but it might not be a fair way because it just rewards people for AFKing
    (0)

  7. #277
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    So after trying Castrum I have some feedback to give.

    I've enjoyed it a lot. You get unusual arenas and branching corridors, splitting into smaller groups, having an elite team/player handle a mechanic during a fight and so on. The style of this raid is very WoW-like. Most importantly, you can fail. That's what makes me go back again and again. Well the loot is pretty good too.

    The 6 minute timer update is great news. One minute is incredibly tight and causes people to afk in the instance for up to 15 minutes prior because there is no clear timer on Castrum. Since the instance only holds 72 people it's not ideal to have people go afk because critical engagements don't scale.

    Unfortunately I have discovered that going to Castrum at rank 11 is not a good idea. The mettle loss from every death and wipe disincentivizes me from taking risks and participating in harder challenges, especially if there is no chance of gaining more mettle than I lost at the end. I have seen people in Bozja asking why so few people are joining Castrum and the fact that you get punished for it is probably why.

    Quote Originally Posted by TaleraRistain View Post
    If Bozja is worthwhile content, it will be able to stand on its own feet without needing to prop up the numbers up by forcing people into it.
    Exactly. PotD or HoH didn't need a relic to stay alive. Bozja is not "relic content", it's just content. As someone who hated Eureka but likes Bozja it's odd to see supposed Eureka fans complain about Bozja being worthless.
    (0)
    Last edited by Reinha; 10-25-2020 at 02:54 PM.

  8. #278
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,383
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Reinha View Post
    because critical engagements don't scale.
    Did that get changed too, because CE were definitely scaling before. Me and 3 other ppl took down the math-bot CE without a problem on the first day and I have had a group of 10 do just fine in the red choco CE.
    (0)

  9. #279
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    Did that get changed too, because CE were definitely scaling before. Me and 3 other ppl took down the math-bot CE without a problem on the first day and I have had a group of 10 do just fine in the red choco CE.
    Really? I may be wrong then. The participant limit of 24 or 48 made me think it's a set difficulty.
    (0)

  10. #280
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,383
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Reinha View Post
    Really? I may be wrong then. The participant limit of 24 or 48 made me think it's a set difficulty.
    Nope, they definitely scale, day 1 those of us who got to rank 8+ early in the day were tackling the CE in small groups since that is all that were able to get up north. And since then I have been in a few that had limited ppl join and we did just fine.
    (0)

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