I strongly dislike having to sacrifice whatever lost action I've assigned to duty actions because a job I switch to can't use them. They should be able to be equipped per job, especially with the restrictions they have.

Solo encounters is another. Players are getting further in them now, but if they screw up once it's over. I can't express enough how lame this is. Is that all they can come up with to challenge players? Let them get nailed by a mechanic they have no idea how to avoid until a guide is released by someone with greater access to the fights?

I want encounters that truly push players to use their resources, not make sure they have the right lost actions equipped. SAM lv60 quest anyone? Seriously SE. Stop punishing players with one shots. It's lazy as eff. You can do better.