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  1. #1
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Quote Originally Posted by Daeriion_Aeradiir View Post
    It's meant to be that way to incentivize learning the duels (Since all 3 of the 1v1's award 99 lockboxes for successful victory), rather than let everyone accumulate ridiculous amounts of lockboxes just by mindlessly zerging like in Eureka. Bozja's lockboxes adopt the methodology of 'put in the work to learn much harder fights and you'll get much better rewards than those that don't.'
    Is there anything that drops from the lockboxes you can actually make money off of though? It took my bf several months to finally get the anemos mount from lockboxes. It tooks me weeks of grinding to get something like ceto's claw to drop in eureka. The mounts are dropping left, right and center, there's not much to make from them on the marketboard. Any time I think I've made money the mb is already oversaturated with some of the worst undercutting I've seen. Trying to complete a duel to get 99 isn't worth my time if the entire loot table is popping up from the average joe's casual farm.
    (1)

  2. #2
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Totoro Totoro
    World
    Diabolos
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Dreamsoap View Post
    It took my bf several months to finally get the anemos mount from lockboxes. It tooks me weeks of grinding to get something like ceto's claw to drop in eureka. The mounts are dropping left, right and center, there's not much to make from them on the marketboard. Any time I think I've made money the mb is already oversaturated with some of the worst undercutting I've seen. Trying to complete a duel to get 99 isn't worth my time if the entire loot table is popping up from the average joe's casual farm.
    5.35 forwards the path of casual inclusion in terms of personal rewards. Yet, Bozja is quite a mild case in this respect: Everything was easy. Is easy. Continues to get even easier in just the span of a week and thus no money was ever to be made on this patch. It's filler. Good filler. But filler nonetheless. Had they used the bunny fate mechanic instead, there would be monetary gain to be had.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    It's meant to be that way to incentivize learning the duels (Since all 3 of the 1v1's award 99 lockboxes for successful victory), rather than let everyone accumulate ridiculous amounts of lockboxes just by mindlessly zerging like in Eureka. Bozja's lockboxes adopt the methodology of 'put in the work to learn much harder fights and you'll get much better rewards than those that don't.'

    Personally, I would have liked to see Gabriel be somewhere around ~500 clusters, Construct ~350. A straight hour of cluster farming can net one ~50-75 clusters alone. Instead, I randomly got Gabriel my second day in with only 31 lockboxes. Lockboxes don't take work. It takes luck. And luck doesn't equal hardwork. It equals artificial work. Instead SE could have put a pricetag on it, even if that pricetag is high, everyone can at least measure their progress to attaining it. If the only mechanics we have is grinding currency and depending on mathematical luck to get a drop, I'd much rather grind. That to me is the most worthy of time and effort worthy of reward.
    (5)

  3. 10-20-2020 01:36 PM
    Reason
    n/a