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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EdwinLi View Post
    There are people who are trying to organize groups now for Castrum but the issue is by how Castrum is designed to be accessed being it will only use players in the same instance so if you're in a instance with low amount of players that are Rank 10+ then chances are you can't join Castrum.

    This will be a growing issue later in the game's life when certain amount of players no longer enter Bozja anymore because they either have already moved on to the next map or can't get into a instance where there are enough R10 or higher players in that instance.

    Already been in several instances that have atleast 2 or 3 groups of 8 party players trying to organize a alliance raid team for Castrum but can't pass 22 to 24 players due to half of the instance lower than Rank 10 due to player instancing algorithms

    It is due to this kind of issue why I think they should have just put Castrum in the Duty Finder since depending on players who are only in the same instance means there is a risk that the player is randomly put into a instance of Bozja that may not have enough Rank 10 or higher Players to complete Castrum.
    I would likely agree if BSF could not be used as a source for leveling. Right now only being day 2, I am inclined to believe that there are fewer players that are rank 10 than an actual shortage of players in the instance. Besides, and I don't know if this applies to the Castrum Raid, but I believe if there are not enough players the content scales down to the number of players instead of prevention of the queue. I am not sure since I am not rank 10 yet and too lazy look up the information at this time of night.

    I do find it an issue that the first area of the map is already dead, and it makes me sad to see skirmishes at 0% completion out there. It is already an issue for those just getting into it to acquire enough mettal to advance to the second area of the map where things are currently more active. I didn't do Eureka, but I believe it experienced a similar issue for the newbies. I think the Pagos grind, was it? Anywho, I don't think the instance being a good leveling ground will make a difference here, because if someone takes a fresh 71 into it and they are rank 15 already, why would they slum the lower areas?

    Placing Castrum in the DF as a entirely new 24-man would have actually been pretty cool, but then we wouldn't be able to take advantage of the enhancements and offensives that are exclusive to BSF. We'll have to see in the coming days, but as more players hit rank 10, Castrum groupings should get easier.
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  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,896
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gemina View Post
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    The dead instances in Bozja is due to Instance locking as once a certain amount of time hits the instance will stop accepting new players and lock itself.

    Thus players leave to enter a fresh instance that will have a constant supply of new players until the instance lock timer hits.

    I feel they just did not take into account enough player priorities with the design of story progress with the Resistance Storyline as players will priorities many other things as well that will cause them to ignore Castrum once they are R10.

    Designing Castrum access based on assumption that players will jump right into it whenever it goes up is not good design because the players in that single instance may priorities something else to ignore castrum.
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    Last edited by EdwinLi; 10-15-2020 at 01:47 PM.