



The fact you can lose mettle in there without gaining any at all is baffling to me. Who thought of that design? Why was it implemented?After the last hotfix changes I can safely say that Castrum currently is dead content. Nobody is trying to do it anymore as Skimishes and CE's will give you coins. The only reason to do it would be for either the memory collectables and the augmentation. Few care about the first and the second has such a low drop rate that it essentially non-existant (30 run, 1 augmentation for a 20 min content that only spawns every 1 hour is not attractive). Add the fact that it neither awards XP nor mettle I can see why this not attractive anymore.
Being in a full instance and only 20 people register of which only 8 show up is pretty frustrating.
They need to fix this quickly or Castrum will die off fast.
Arbitrarily punishing your players leads to them not doing the content.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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