The one thing I really enjoy and hate is that there is 0 reason for people to do this content if they just want relic meaning that people who don’t want to do it won’t bother coming in but on the flip side that also means alot of my friends won’t be joining me in Bozja. Maybe it’s for the better, I remember a whole lot of complaining in Eureka shout chats. Also good job on literally gating Sections of the map behind resistance rank, never understood why level 1’s would roll up to Pazuzu just to get immediately offed or try to climb pagos mountain just for Holy Cow, only to die halfway up and beg for raises. It means you’re forced to at least understand the content before you can progress to the later areas. Really enjoying the presentation, story, and setting over Eureka. My absolute favorite thing is the addition of useful NPCs, the other blades are wonderful additions to the content, they AOE, they fight, they comment on the state of the battle, have unique moves, they feel alive. Clever FATE flavor text tells the enemy combatants stories As well as field notes and we see some them multiple times as we progress. Critical Engagements are fun and open world mobs have uses.

This is a true Horizontal Progression experience. Can’t wait to finish it and see what Baldession Arsenal 2.0 looks like.