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  1. #81
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It's not that Bozja and HW FATEs should have the same drop rate in my opinion, they should be different systems.

    Bozja should have a lower drop rate for regular mobs and skirmishes, as it currently does, but then guarantee a drop with CE's and/or quest completion. With Castrum Lacus Litore guaranteeing a drop of at least 1 of each type.
    For example, give Bozjan mobs a 1-2% drop chance, Skirmishes a 10-20% drop chance, and then HW FATE's a 50% drop chance. With the guaranteed drops from Bozja CE/quests, this should make the two methods more equitable, but not entirely equal, they require a different degree of engagement to obtain.
    (0)

  2. #82
    Player
    Shahi's Avatar
    Join Date
    Apr 2014
    Posts
    149
    Character
    Bun Fisha
    World
    Lich
    Main Class
    Fisher Lv 59
    Bozja will be dead very soon because ppl just run HW fates where drops are 100%, these low lvl fates are also much faster and easier. They should change the HW fate drop rates to like 50% or less to keep Bozja alive.
    (1)

  3. #83
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    they need to buff bozja at 75% droprate per fates
    and 100% to get 3 shards per critical engagement .
    (1)

  4. #84
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Driavna View Post
    Not that I'm done with current plot I will like to say something: feels like "the real" 24m series. I like it.
    It's basically Ivalice, Mk. II: Electric Boogaloo.
    (0)

  5. #85
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Now that I've hit rank 15, I think my main beefs with the instance overall are:

    -Castrum pops too infrequently and the one minute registry period is way too short; particularly when you have no way of knowing when it's going to pop.

    -You should get additional priority whenever you fail to be queued for a solo fight because in the current state of things you can realistically go days without getting a chance to participate in one. Better yet. they could just keep it active for a duration and let every qualifying player get a crack within that timeframe one by one considering how insanely easy it is to die.

    -Memory drop rates need to be significantly higher so people grinding relics actually have a reason to be in Bozja once they've finished the quests needed to progress the relic.

    -The total lack of scaling on skirmishes means some of them get melted in literally seconds by an only moderately sized group which makes grinding feel like a mad scramble even if you're focusing only on one section of map.

    -The unavoidable mettle loss from death discourages people from participating in "hard" critical engagements; particularly Castrum because it penalizes you even more for both types of mettle loss plus you'll most likely have to return to base after a wipe.
    (15)

  6. #86
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by KageTokage View Post
    Now that I've hit rank 15, I think my main beefs with the instance overall are:

    -Castrum pops too infrequently and the one minute registry period is way too short; particularly when you have no way of knowing when it's going to pop.

    -You should get additional priority whenever you fail to be queued for a solo fight because in the current state of things you can realistically go days without getting a chance to participate in one. Better yet. they could just keep it active for a duration and let every qualifying player get a crack within that timeframe one by one considering how insanely easy it is to die.

    -Memory drop rates need to be significantly higher so people grinding relics actually have a reason to be in Bozja once they've finished the quests needed to progress the relic.

    -The total lack of scaling on skirmishes means some of them get melted in literally seconds by an only moderately sized group which makes grinding feel like a mad scramble even if you're focusing only on one section of map.

    -The unavoidable mettle loss from death discourages people from participating in "hard" critical engagements; particularly Castrum because it penalizes you even more for both types of mettle loss plus you'll most likely have to return to base after a wipe.
    This encapsulates the bulk of my issues with it thus far honestly. I'm having a decently fun time in the instance but all the tiny cracks these issues are causing are slowly piling up.
    (2)

  7. #87
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,357
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Still finding it difficult to get into Castrum with enough people, and while I got into a Discord that's trying to set up runs, even they have difficulty becuase of the instances. I just want to finish it once, I don't care about the outfits. Hopefully it becomes more frequent towards the weekend.
    (0)

  8. #88
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Haven't reached rank 10 to try Castrum yet but so far I'm pretty pleased with Bozja. It's like they took Eureka but fixed almost all the problems.

    Specifically the things I like are:
    - There's almost always something worthwhile to be doing so there's not much incentive to AFK. There are virtually always skirmishes/engagements up and even if you don't want/need to participate, farming random mobs for clusters and fragments is a viable activity since the drop rates are reasonable. Compare these activities to sitting around in Eureka waiting for the fate train to spawn an NM, or grinding out chain after chain of mobs for a tiny chance at a warped lockbox. Bozja is so much better.
    - Critical Engagements are genuinely enjoyable since the represent the type of content XIV does best, which is carefully designed boss encounters. Some of them have actual difficulty and they help break up the monotony of farming skirmishes or mobs. Its like having an extra couple of raid tiers (normal difficulty) worth of bosses to fight.
    - Lost Actions being available right from the start definitely helps make things a bit more interesting, and the new systems of getting and using the actions is much less cumbersome than Logos actions in Eureka, which were far too difficult to farm and had annoying RNG elements with equipping them. Plus you keep your equipped actions upon zoning out which makes choosing to use them much easier.
    - Lockboxes and clusters give the opportunity for big rewards, but everything in the instance is tradeable, so there's no need to grind out extremely low drop chances for an exclusive item. Bad RNG can be mitigated by other people's good RNG, allowing you to buy the rewards you want at a price commensurate with the item's rarity.
    - No annoying and unnecessary elemental wheel system or leveling system that affects player power makes the content much easier to approach. Progressing through ranks is quite fast and you don't have to spend too long to be able to participate in all the fights in the instance. Being able to just walk up to any mob and start fighting it without having to consider if you're leveled enough or have the right magicite loadout is refreshing.
    - While some people might not like it, the system of applying for limited spaces in critical engagements takes out a lot of the player conflict when it comes to things like how long to wait for others. Plus there's ways to get priority so those who get excluded don't have as much reason to complain. Engagements happen fairly often so if you miss one, there's always more coming up.
    - The penalty for death is a lot less harsh compared to Eureka which is nice considering there's still plenty of opportunity to die in Bozja. Losses can quickly be made up and its good that you can't de-rank. It's enough to feel like a penalty and make you want to avoid dying (or more specifically, releasing) but not so much that it makes you want to avoid challenging the harder stuff.
    - Being able to use the instance as a source of exp for leveling jobs is really handy. I haven't tried this yet since I already have nearly every job leveled, but apparently the exp payouts are very generous.

    If I had to say the things I dislike:
    - Some types of fragments are too slow to farm, particularly ones where you want a large supply. Since some of these actions have limited uses or disappear when you replace them, it's hard to make the decision to use certain actions if they are rare. I feel like because their usage is limited, lost actions should be easy to acquire so that people feel like they can use them freely. I'm reluctant to use certain actions because I'm afraid I might be wasting them.
    - It's a bit strange that its easier to farm relic items with HW fates than it is inside the instance that's directly related to the relic. The randomness of acquiring memories in Bozja is pretty annoying compared to the 100% chance of getting them from fates. This is ultimately going to cause participation in Bozja to drop off much more quickly than it should, since people grinding relic weapons will be doing so elsewhere.
    - This also makes the new relic steps REALLY quick. While it's normal for the first relic step to be fast, this is not the first step so it's strange how unbelievably quickly you can complete them. Most of the point of relic weapon quests is just to give people something to do long-term, but I'm already hearing reports of people clearing 4+ relics a day, which is crazy.
    - The 1v1 duels are a fun idea, but even though their only exclusive reward is a title and are therefore reserved for the really invested players, they don't occur often enough to give everyone who wants to challenge them a chance to do so. Even in the future when the participation in Bozja is way down, an organized group of 8 players doing engagements by themselves will still have to compete for who gets to do the duels. It just feels kind of unfair particularly since the chosen player is decided by RNG. It's also a bit nasty that the duels are basically a guaranteed loss if you don't bring in certain Lost Actions which you have to know about in advance. I like the idea posted above where the duels stay active for a period of time (say 10 minutes) and if the chosen player fails then another player who qualified can be chosen to try, repeating like this until the time limit. Alternatively, it would be great if you could buy an item with clusters that simply automatically spawns and initiates a specific duel for you, as long as its not active already. Even if this item is quite expensive, it would beat having to compete against RNG and respawn windows.
    - Visually the zone is a bit dull. I know that it's a warzone but this is still a fantasy game after all, even for something that's meant to be more "realistic" it needn't just be a big mud pit.
    (8)
    Last edited by PangTong; 10-16-2020 at 02:23 AM.

  9. #89
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    So after Rank 15, 1 glowy weapon and castrum down.

    Positive:

    I really enjoyed the difficulty of fights, its a lot of fun going into criticals solo as a pld or doing it with friends, the mashup of skills flows well and they really fun ... nothing is really "new" but it is nicely repacked.

    Its very enjoyable that Rank is not related to power in a direct way, Rank 15 cant steamroll everything, and a lv 1 wont be destoryed in a fate.

    Castrum is fun, bit of a steep challenge but i welcome it ... Thank you for not restricting raise like in BA.



    Mixed:

    Star mobs currently seam more of a hassle then worth, so maybe the rewards or difficulty needs to be looked at.

    The overall scaling is extremely random lets take "murder death kill" fate as a example, sometimes i can solo it as a pld, sometimes it takes 20 ppl like 3 min to down it.


    Negative:

    Your Npc's are absolutely broken, the amount of times i run to a fate to see it at 90% when i arrive ... to have the single npc hero solo it. No player in sight.
    Npc's should not start and win fates within 60 seconds, how about you wait till a player runs in to start the fight and then have the npc destroy it.

    The critical engagement "Red Chocotober" has a black aoe that walks clockwise ... Black aoes are known for expaning rather then walking, this killed me the first time because i did not expect that.

    The Area is extremely bland sadly, i know its a Combat Zone but still.

    Are we finally done with these fake fights? Seeing 2 npcs attack each other while you go over a battle plan is mildly entertaining ... they have no Hp back cuz their decoration ... and they just keep swining ... throw em in the background please.


    Suggestion:
    Let us buy duel tickets please! I'd love to try it and i can do the first and 3rd w/o invun stacks but the chance to actually get picked well ... best i had was 1/4 and still didn't get in.
    (2)

  10. #90
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Lockboxes giving fireworks etc are just insulting.

    Materia should be the lowest thing they reward. I'd rather get nothing than Indigo Star x500
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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