Page 7 of 34 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 332
  1. #61
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Ironically, the majority of the memories I've picked up have been from the handful of times I've grabbed stacks of R3 mobs to kill them for fragments. I'm increasingly suspecting that if you're doing engagements for memories, you're doing it wrong, but I have insufficient data to be sure yet.
    (0)

  2. #62
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Honestly, this is the kind of content where Guildleve actually work....
    (1)

  3. #63
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Can normal fates give current tomes? Thanks? Farming 300 clusters would be a lot less enraging.
    Also Castrum keeps happening at the same time as other criticals so nobody can ever do it, increase the registration timer to 7 minutes.
    (1)
    Last edited by Fourbestintoner; 10-15-2020 at 11:50 AM.

  4. #64
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,702
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Finished my weapon so I started getting into it.

    Eureka 2.0 as expected. Being teleported to CEs is nice. Leveling is fast enough. Uhh... Bozjan Clusters don't seem to drop very often; I only got like 1 in 3 hours.
    (1)
    Trpimir Ratyasch's Way Status (7.4 - End)
    [ ]LOST [X]NOT LOST
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  5. #65
    Player
    MarniDawg's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Seefa Corgine
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Bozja is a bit of a let down for me because there isnt much reason to do it beyond the story and a few items.

    Biggest problem is that it's faster and easier to farm relic items outside of Bozja. I dont think it needs to be easier in either place, but it needs to be equal.

    Another glaring issue is how quickly skirmishes are completed. It feels like there is a serious issue with scaling somewhere.

    There are a few reasons to farm some mobs, clusters and fragments but overall it feels like the mobs are just lawn ornaments. Few are deadly and they dont give mettle at all.

    Fireworks are so overused, please stop. Maybe just replace them with something like crafting shards or crystals? At least those have a practical use and can be sold to others if people dont need or want them.

    I can't speak to castrum yet as I haven't joined one.

    So now for a few positives. I very much enjoy the critical engagements and 1v1s. Its fantastic you can watch even when you cant participate.

    The star mobs are pretty neat. It's great they are a bit harder and the lost actions can be used to your advantage here.

    The process of ranking up has been quick and easy. Only rank 12 and have a bit to go, but so far seems good.

    Skirmishes spawn quickly with little down time so that's very nice.

    Overall my greatest disappointment is that other than to rank up and do story there doesn't seem to be much to do so I don't see myself spending much time in Bozja.
    (3)

  6. #66
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    I can appreciate Bozja for what it offers, but when put up against its predecessor, Bozja is akin to a steam demo of Eureka.

    To add upon the OP, the additional negatives for me is that Bozja: 1) lacks of personal accomplishment, 2) has an unnatural flow of themes, 3) is detached from involvement, and 4) barring relic drops all personal rewards are locked behind group effort.

    1) Lack of personal accomplishment.

    I don't feel my level. My rank doesn't reflect anything. It's a rank. It's meaningless. It means I can enter this gate and that's it. It means I can queue for Castrum and that's all. R15 took such work and for what ? The guy says "Oh, cool story bro" before allowing me to rank up, and I hate him for it. I'm not winning and he knows it. At the very least Eureka's mounting system had a sense of accomplishment. The fact that you didn't get one shotted by dullahan's anymore was another sense of accomplishment. You were stronk.

    2) Unnatural flow of themes, zone mechanics.

    Eureka felt like a world. Bozja makes me feel like I'm playing frogger and I just across the road and change scene, I'm jumping across lava. The idea of entering gates and the juxtaposition of the sudden cutoff of themes between these gates disenchanted me from my R1-R4 experience in an instant. The gates are an affront: "ZONE 2, NO ENTER. and not because your not stronk, but because your rank v v small."
    But even when you do get past the first gate, you realize something. It's choppy. Changed the channel type choppy. What even is the central theme to this world choppy. Perhaps it's even more obvious because of the small space the front operates within.

    3) Detached from involvement - Speedy Bro Edition.

    I like how engagements work, but being teleported zones away in order to participate in it is a huge disconnect. It's sort of an expansion upon #2. I can be all the way up in zone R8+, but then be teleported to an engagement down in R1-R4 zone. We have 3 aetherytes. We can mount up. It takes 3 minutes on average to even begin engagements, yet we must be teleported in order to reach an engagement. The teleportation serves as a way to further disconnect the reality of what a front is. Bozja Front is small as it is. If this is just a way to stop players from pulling engagements early, there are better and less disconnecting ways to do that. i.e. bunny fate mechanics without the randomness. I mean at this point, just teleport us to all the fates.

    One might argue "well, I'm busy in this one fate here, see. . ."
    Why should reaching an engagement be different than reaching a skirmish ? In fact, you have 3m to reach the engagement. And if you've the golden ticket, all is well.

    4) RR is an RP mechanic and ALL personal rewards are locked behind your group luck in Castrum.

    Eureka rewarded the individual for the individual's effort, barring Hydatos. But even still in Hydatos, bunny fates offered personal rewards if BA was not an interest. The issue with allowing relic drops in the overworld and in Bozja is that the devs must find a way to balance or make fair the rewards. Bozja has much less drop rate for relics, but includes a BA type reward system. On the other hand, the overworld has the best drop rate for relic items. I honestly can't decide whether the devs were out of ideas or simply spreading content where content should not have been spread to. For the overworld relic drops, all they simply did was make a Eureka of it. It is all still fates. Whether you hated Eureka or not, you are in one.

    So, then, balance the personal rewards. Give the overworld unique personal rewards that balance to Bozja's Castrum rewards. But imo, as the system is now, it's ridiculous that the overworld system exists.

    I just think of Eureka Anemos. Pyros. Hydatos. Bozja could have been so much more beautiful and creative. And maybe I'm wrong for thinking Bozja was meant to be even a hint of a successor. Yet all the components of Hydatos are there. Yet it's missing what made Pyros so thrilling. Beneath every game, there is a grind. It is how you design the content that you can cleverly make the grind fun or make the grind altogether disappear.
    (5)
    Last edited by VirusOnline; 10-15-2020 at 12:17 PM.

  7. #67
    Player
    DaraBeth's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Dara Cember
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Castrum Lacus Litore Participation

    Even when the numbers exist on the Bozjan Southern Front map, players are not signing up or are leaving when 20 or less players are in the dungeon location. I don't know the actual difficulty of the dungeon unfortunately since I've not been able to find a map that has players willing and/or able to go in. So I don't know what the lowest number of players participating can be and I can't really chime in on groups disbanding and leaving when they perceive they don't have as many players as they feel they should.

    One of the things that I think interfeers with Lacus Litore being able to get participants is that: Castrum Lacus Litore can begin recruitment when other critical engagements are active.

    Currently players have no easy way to withdraw from an active Critical Engagements. Potential participants for Lacus Litore are therefore prevented from queueing and Lacus Litore ends up abandoned due to low participation.

    Suggestion:

    Prevent Castrum Lacus Litore from starting its participation sign up while other Critical Engagements are active.


    Story being locked behind a large scale dungeon encounter:

    I don't know how this could be eased at this point, but at least for future content it would be nice if the story of the instance could be concluded without a reliance upon a large scale dungeon encounter. I know we're only a few days in at this point, but its a bit frustrating to be sitting at a wall hoping other players will show up into the instance and being able and/or willing to participate.
    (3)

  8. #68
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EdwinLi View Post
    There are people who are trying to organize groups now for Castrum but the issue is by how Castrum is designed to be accessed being it will only use players in the same instance so if you're in a instance with low amount of players that are Rank 10+ then chances are you can't join Castrum.

    This will be a growing issue later in the game's life when certain amount of players no longer enter Bozja anymore because they either have already moved on to the next map or can't get into a instance where there are enough R10 or higher players in that instance.

    Already been in several instances that have atleast 2 or 3 groups of 8 party players trying to organize a alliance raid team for Castrum but can't pass 22 to 24 players due to half of the instance lower than Rank 10 due to player instancing algorithms

    It is due to this kind of issue why I think they should have just put Castrum in the Duty Finder since depending on players who are only in the same instance means there is a risk that the player is randomly put into a instance of Bozja that may not have enough Rank 10 or higher Players to complete Castrum.
    I would likely agree if BSF could not be used as a source for leveling. Right now only being day 2, I am inclined to believe that there are fewer players that are rank 10 than an actual shortage of players in the instance. Besides, and I don't know if this applies to the Castrum Raid, but I believe if there are not enough players the content scales down to the number of players instead of prevention of the queue. I am not sure since I am not rank 10 yet and too lazy look up the information at this time of night.

    I do find it an issue that the first area of the map is already dead, and it makes me sad to see skirmishes at 0% completion out there. It is already an issue for those just getting into it to acquire enough mettal to advance to the second area of the map where things are currently more active. I didn't do Eureka, but I believe it experienced a similar issue for the newbies. I think the Pagos grind, was it? Anywho, I don't think the instance being a good leveling ground will make a difference here, because if someone takes a fresh 71 into it and they are rank 15 already, why would they slum the lower areas?

    Placing Castrum in the DF as a entirely new 24-man would have actually been pretty cool, but then we wouldn't be able to take advantage of the enhancements and offensives that are exclusive to BSF. We'll have to see in the coming days, but as more players hit rank 10, Castrum groupings should get easier.
    (0)

  9. #69
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
    ---
    The dead instances in Bozja is due to Instance locking as once a certain amount of time hits the instance will stop accepting new players and lock itself.

    Thus players leave to enter a fresh instance that will have a constant supply of new players until the instance lock timer hits.

    I feel they just did not take into account enough player priorities with the design of story progress with the Resistance Storyline as players will priorities many other things as well that will cause them to ignore Castrum once they are R10.

    Designing Castrum access based on assumption that players will jump right into it whenever it goes up is not good design because the players in that single instance may priorities something else to ignore castrum.
    (0)
    Last edited by EdwinLi; 10-15-2020 at 01:47 PM.

  10. #70
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Haven’t done it myself, but speaking on what I know of the relic, the drop rate in Bozja should be equal for the totally not FATEs. As in, gold rank is guaranteed, silver or below is RNG time.
    (2)

Page 7 of 34 FirstFirst ... 5 6 7 8 9 17 ... LastLast