Duel engagement is basically public execution.
Duel engagement is basically public execution.



I just love doing the high level Fates for a chance at more fireworks. That's so much fun.
In all seriousness, it's super boring. All you're doing is running around doing Fates and trying to get the new version of Atma.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
It's nothing but FATE grinding. I wish the devs could come up with something more creative, engaging and fun, but it seems they can't.


Lag thanks to 48 players does not mix well with chocobo meteors. I actually got a reply on reddit that they saw someone from their instance win a duel. It's more about just doing mechanics and not going for max damage. Still way too much 1 shot stuff in there.
My thoughts on Bozja so far though:
Pros:
-Mobs don't insta gib you for the most part like in Eureka. You can participate in skirmishes solo if you wish and still get rewarded.
-There isnt as much pressure to go into higher level areas due to the way the skirmishes are designed and frquency of them. No more level 5s trying to sneak their way to a level 13 fate in constant fear of death because its the only way to get rewards.
-There is both casual (skirmish) and harder content (engagements/duels) so you can take things are your own pace.
-Critical Engagements are fun... when you get in them. My luck with them has not been good.
-A couple of cool mounts.
Cons:
-RNG in your RNG with a side of RNG sprinkled with RNG and finished with an RNG demi-glaze. So enjoy your materia and fireworks while praying for lockbox drops, page drops, cluster drops, memory drops and and being picked for engagements.
-Duels look awesome, but given their difficulty and the rarity of actually being picked, I see most people just ignoring them or finding them tedious.
-Critical Engagements rely heavily on party skill. Most of them you can easily make up for... Red Comet is just a cluster where less skilled players can get a team wiped easily, costing an entire group mettle. I can picture lots of players just avoiding it eventually.
-Much slower relic grind than doing it the other way. I foresee most people doing it until they finish the story/cluster grind and then abandoning it for the easier relic fate grind.
-Not as engaging as Eureka due to no real need to group for anything but engagements. Eureka shout was always full of good times and bear puns, even with all the afkers. Bozja seems quiet by comparison and actually getting a group outside of an engagement is nowhere near as easy.
Last edited by Ryaz; 10-14-2020 at 01:52 PM.
I don't like bozjan as much as I enjoyed eureka.
It feels to busy and not rewarding at all.
You just run from one fate to another and join the CE from everywhere you want.
There is no good feeling that you made fate XY appear or a reason to go and help some friends because you don't need a party or to communicate at all.
I really wanted to like it as much as Eureka but after 6 hours I was exhausted and bored while in eureka I could spend days without getting bored.
I realize I'm probably in the minority, but I liked Eureka immensely more for the following reasons:
1) Leveling making you stronger in Eureka was awesome. It really played into the feeling of conquering the map. Leveling in Bozja is just a stale gating mechanism.
2) In Eureka, you could explore everything if you were careful enough and patient. The feeling of danger was fun and tangible. Getting a mount right away ruins that engagement with the world.
3) There were actually interesting things to explore in Eureka, but Bozja is very boring visually not to mention much smaller. I'm shocked by how tiny it ended up being. Just 3 corridors.
4) I ran into a great deal of new monsters in Anemos, everything in Bozja I've seen is a reused model... I loved the XI throwbacks that appeared in Eureka and a lot of the weird monsters far out on the edges.
5) The rewards in Eureka were more interesting. The fact that Bozja gives old items (wind-up Ravana for instance) was very disappointing. Please stop with the fireworks. Few people want them.
6) The content on whole is overtuned for what it is; dying shouldn't happen so much in critical engagements, much less wiping. This is too hard for what is supposed to be distinct from the rest of the game.
7) The focus on battle over exploration is disappointing. You're always active in Bozja, spamming your rotation. I miss Eureka's ebb and flow; the downtime was great for socializing and relaxing with friends.
8) There were things to know about Eureka. What order things were killed in respawns, placeholders, the geography. Bozja is mindless; run from one fate to another. You only need to know CE battle strategies.
9) Bozja is basically just a waiting-room with fates coupled with the occasional trial. Functionally, it isn't really different from running around ShB areas doing fates while queued for an inexhaustible trial roulette.
10) People want diverse content. This is only different from Eureka, not the rest of the game.
Last edited by Snowborn; 10-14-2020 at 03:05 PM.


Personally I'm enjoying Bozja more than Eureka, but I do question it's longevity due to the faster pace it goes at. I may not care for how much of Eureka was sitting at a spot killing trash to spawn NMs, but it certainly inflated the time spent there. I guess I'm not really complaining, I guess I like being able to get in, get what I want, and get out, but I appreciate that a lot of players want more of a long term grind, so I can definitely see them being disapointed.
Letting you completely make your relic weapon outside of Bozja was certainly an interesting choice though I gotta say.


I played like four levels of Eureka and then dipped out forever, so I can't compare Bozja to Eureka, but I played Bozja for a few hours today and I think it's okay-ish. Getting into the engagements is fun and getting invited to the 1v1 duel, even if you don't get selected for it, feels like a nice feather in your cap. The pace of ranking up is kind of slow but not terrible...
Some things that really did irritate me though:
1. Low-level Skirmishes are over-played because they're accessible to more players and spawn quickly. This means if you're not in a party you can end up getting silver on Skirmishes even if you were there from the very start of them if the hoard descends upon your Skirmish before you can get enough credit. And since higher-ranked players have access to more aetherytes, it is significantly easier for them to reach the Skirmishes before lower-ranked players. It's a bit annoying to see a Skirmish at 0%, start heading out toward it... By the time you get there, it's already at 90% completion because it was close enough to an aetheryte for a hoard of higher-ranked players to port there before you could reach it.
2. The UI for the Lost Actions is bad. Changing your Duty Actions is irritating because it can't be done from the Cache, etc.
3. Using mounts from the start is cool and all but is the slowest possible mount speed really the best we can do?
4. This isn't "new" content (i.e. stuff we haven't seen before). Being told that we can't have more dungeons, can't have a different deep dungeon, can't have X or Y idea because the devs are focused on "new" content and then the "new" thing we get is a barely reskinned Eureka, is truly depressing.





This. My god, I can't even get to the ones right outside the starting area before they're dead or nearly dead by the time I reach it. I dared to be one of those people who had to work on a patch launch day and now all the rank 8+ people just mow them all down. I can't even get the next step in the quest line because you need rank 5 and someone had the GENIUS idea to only allow you to level on freaking FATEs. Not impressed in the slightest and I seriously hope they don't listen to some of the folks on these threads and eventually make the instance required for later relic steps, because the #1 thing people who hated Eureka wanted was to not have the relic weapon tied to it.





On the new comment I've been wondering and hoping it's something big and unique, perhaps challenging to introduce, that is coming either to this 5.0 series or in the 6.0 set. Of course Covid didn't help anything, but it does feel like they might be developing something to reveal from their sleeve soon-ish.
Maybe. . . ?
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