



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Increase the registration timer for CLL already. 1 minute is completely idiotic. It should be increased to 10 minutes, so people have time to finish any active CE. I recently had Castrum pop, and I and only like 7 or so other people registered because everyone else was stuck in a low level CE. Needless to say, that run didn't go anywhere.



I think it's great in the sense that I literally don't even have to set foot in it to get my relics. I hated Eureka with a burning passion, so thank you SE for saving me the headache this round.
Out of curiosity, I did go in just to check it out. It's basically Eureka reskinned in mud. Glad I'm not missing anything.
See you in 5.4!

Square Enix please give more time for people to get into Castrum. The timer at the moment means that at times you'll get a top of 10-15 people in at once because people still stuck on a previous critical engagement. Fix this.

Wish duels happened more often, for a one player event in a session of 72, you'd think it would happen more often to give everyone a chance


Duels aren't meant for everyone. They are extremely difficult, and only the most skilled players will have any chance of beating them.
That would still hold true even if there were more opportunities to participate.
I think they should've just let multiple people queue for the solo fight, and if the first player dies then one of others who queued can come in to take a crack it as long as the boss still has time remaining.
There is a legit problem in that you can potentially go days without a chance to attempt one of the solo fights depending on how much competition you're having to deal with. Gabriel is the worst by far as the associated fight's mechanics are much simpler then that of the chocobo or Dainslief so I regularly have to roll against 15+ others for a chance at the fight.
Last edited by KageTokage; 10-18-2020 at 11:52 AM.


what's good
+ skirmishes spawn fast
+ CEs give plenty of mettle
+ easy to target and farm what you want (farm mechanical mobs for clusters, star ranks for fragments, memories in different zones)
+ getting a castrum run together isn't pulling teeth like it is with BA
+ lost actions are way more simple to get this time than eureka's logo actions, plus you don't have to fuse them
+ relic acquisition and armor acquisition is simple
+advancement is fast and simple
what's bad
- starting out kind of sucks because of slow mount speed but it gets better the further you progress
- castrum gives no mettle
- there seems to always be a CE that spawns right before castrum does, which can make getting a good castrum run in impossible
- the prerequisites for duels is ridiculous and only depends on if you don't die and also don't take a vuln stack from anything. it should be based on personal performance based on role (dps, damage mitigation, healing) which is how you are rewarded in fates and hunts
-snapshotting on a lot of abilities is awful. feels like it might have been calibrated with japanese servers in mind where there is no ping
so not nearly as painful as eureka's unending crystal grind. it's even better now because armor and weapon upgrades are independent from eachother. only real gripe is with duels
Last edited by grinkdaboy; 10-18-2020 at 12:37 PM.
Considering this is their main goal and biggest operation they built every action done in the front to reach, Castrum should have the largest amount of Mettle reward in the entire Map with every boss and/or phase of Castrum rewarding a certain amount of Mettle with the final boss providing the largest Mettle reward.
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