



I think it wouldn't hurt to add the coins to regular CEs once you've completed the Castrum one cause otherwise you're kind of just left waiting for it to happen and that's really boring.


Apperently reading another thread on here the upgrades have a chance dropping from a chest? Then that's not as bad, at least.
Well after finishing the Castrum (thanks to some of the guys giving the rest of us some pointers) I will only get to the max rank in there since we probably need that for the next zone and after that I will be done with it. (Bought most of the stuff from the MB.)
For quite some time I tried to get a party to farm some clusters but nobody invited me. I also stayed away from some of the CE because I did not want to miss the chance to get into the Castrum. In one instance where I was in for nearly a full hour the castrum started and we were under 20 people in it because another CE had started a bit ago and people were still in it. The shout chat after we had to leave at the start was quite interesting. People cursing SE for their "great" design decision with that one. A timer would be nice..maybe 15 minutes before it will happen there is a message..something like "the soldiers will soon be ready to storm the Castrum". With that people are able to just wait for it.
Still the fights are hard if you have no idea whats happening, especially the first one with the shared kill. I am really not a fan of these dungeon like contents for that, especially if you lock story behind it and maybe progression depending on what you need to start the next step...(but they cant lock the next relic step behind a castrum clear otherwise their talk about how you can do the relic in two ways is a lie..because you would still need the other way to start the next one).
The story was okay, nothing too outstanding and the WoL suffered from the cutscene sickness again...
All in all I am already bored by the few same fights again and again..in the end they are after all just fates. And since there is no other way to raise your mettle its just fate farming..I am really not sure why we needed a whole new zone for this..make the bozja story line a normal side quest with the Castrum being a HM dungeon and just use the existing old content soley for relic. Heck I still even like the books from the old relic more..at least there was a variety of different content you had to do but each one of them was still not hard, just time consuming. Right now its just Atma farming again..in a new zone.
One of the many reasons we like Garleans.

One of my all time favorite moments in any MMO was when I was playing the Brawler's Guild in WoW. For those unaware, it is 1v1, solo content, similar to the 1v1 duels in Bozja (but shorter and much more repeatable).
It was incredibly thrilling to finally kill Disruptron on my Warrior. My nerd screams resonated through the house.
In Bozja... being able to qualify for the 1v1 and seeing someone die on it in 10 seconds is disheartening. It feels like a waste of a fate. 18 people qualified, and only 1 person gets to do it...? With how rare these fates pop up, it feels like a slog when I want to re-experience my favorite part of gaming history. I really really really want to experience this awesome part of the game's content, but I am locked behind RNG lottery. It is very disheartening. I feel like an improvement needs to be made, here.
One idea was to let another person have a go if a player died in the first 30 seconds, or something. "Can anyone here offer a challenge?!" Maybe have more than one Critical Engagement spawn the 1v1...? I don't know... I don't want to tell you how to design your game, but it really hurts to miss out on the 1v1s.
Anywho... Thank you for listening.
Last edited by Datachanger; 10-17-2020 at 08:23 AM.

Since the launch of Bozja, I've been chasing the 1v1 duels. Having been accepted into the lottery for many but still, a week and a half later, have not been selected to enter. As a high end content end gamer, this is the content that has most peaked my interest most in Bozja and I feel super locked out of content with continuous bad rng. After losing the lottery three times in a row that each had only me and 2 others qualified, I feel like there has to be a way to make this more accessible. Faster respawn timers? A chance for another person if the first person chosen dies?

So far i'm loving the Bozja but there's a few issues I got with it.
- No punishment for users signing up for Castrum and then leaving it after it started before even pulling the first boss. I've had 4 instances of this happening to me today alone.
- The "Duels" seem overtuned. I've watched around 20 of them and not a single person got the monster below around 80% and were all one kit K.O.ed by the mob.
Last edited by znushu; 10-17-2020 at 11:36 AM.
People generally bail from Castrum because they think there isn't people to finish it. At absolute minimum you'd probably need two parties of eight players as the first and third boss require two teams to be fighting separate battles but it would be rough and you'd get less rewards overall as the more soldiers you save before the second boss the more rewards you get; except you need six groups to split up and handle that efficiently as you're on a timer the moment the branching paths open up.So far i'm loving the Bozja but there's a few issues I got with it.
- No punishment for users signing up for Castrum and then leaving it after it started before even pulling the first boss. I've had 4 instances of this happening to me today alone.
- The "Duels" seem overtuned. I've watched around 20 of them and not a single person got the monster below around 80% and were all one kit K.O.ed by the mob.
As far as the solo fights go, considering how much rewards you get for actually beating one of them (99 lockboxes and a ridiculous amount of mettle on top of a zone-wide 50% mettle increase for 30 minutes) them being difficult is justified. It's mostly a matter of consistency because their mechanics start repeating after about only three minutes of combat and you have about nine minutes to kill each boss before they wipe you. My only beef with it is that it's exceedingly difficult for the people who are actually serious about beating the fights to get a shot at them with how many randoms are attempting them just for kicks without knowing what they're getting themselves into.
Last edited by KageTokage; 10-17-2020 at 12:23 PM.

I've had 6 people leave at the same time just after it started without a boss getting pulled in an instance where the boss wasn't even pulled yet and the number of users reached 28 players and the only thing said in said instance was "lfg" and "which group is going top/bottom" an such. This is then followed by 3 or so players following them and the rest just tumbles down from there. So while i have also seen what you said, where there just simply isn't enough in the instance. What i'm referring to is when there is enough players but a number of users just ditch the instance before the boss is pulled. Making me think this is more of a matter of users trolling other users trying to do castrum, which is valid considering this is becoming more of an issue with less players doing it.
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