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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    We had 33/48 possible players and managed to beat it. It was a little rough in places but we didn't wipe - so long as most people know what they're doing, it doesn't seem as if you need all 48 slots to be filled. There's some pretty neat mechanics and I really want to see Beastmaster added a job, even if it's a limited one.

    The story itself is brilliant. Matsuno is an excellent writer when it comes to intrigue and it touches on themes I really wanted to see explored more back in Stormblood.
    (3)

  2. #2
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grimr View Post

    Side note i am okay with the relic weapon steps outisde bozja because lets face it at the end of this expansion it will turn into eureka and speaking of when will we have nerfs and or outside grind for relic weapons over there since it is dead now for sure and will be needed?? I don't know why you tied to lvl 60 fates wouldn't 80 make more sense??
    It’s the HW content because Relic had always been a way to get people to do older content, before Eureka reared its ugly head. I’d expect later steps to include Stormblood zones.
    (1)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    My only real issue with this content is how hard it can be to get into the castrum. The rest is pretty good. I'm actually quite excited to see the next addition.
    (2)

  4. #4
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    How hard is it? Puppets bunker/Orborne Monastery before nerfs? Extreme? Savage?

    I'm close to unlocking it
    (0)

  5. #5
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,305
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I attempted Castrum twice today.

    The first attempt, we had atleast 3 veterans who had either finished it before or who had made it to the final boss. my party was in the upper tier for Battle 1 and I enjoyed the mechanics for it a lot. Our Over-Alliance did very well until the final battle, where we lost twice because the DPS check is difficult if you're not prepared.

    Attempt 2, we only had ~12 players present. Seven went above, and five of us stayed below. The lower tier battle felt much more stressful since it's essentially an escort mission, and we especially did not have the man-power to protect our charge. When area attacks prepared to nail the escort, we would try to divide the damage with each one of us trying to soak the hit, but most of the time we just ended up in a one-hit KO situation. Eventually, our charge fell and we died soon after. I don't know how the upper tier fared, but they must have died after us if they hadn't already, since most of them were seen returning soon after we did.

    Castrum Lacus Litore is definitely content that, at present, feels as though it requires four parties to succeed. If more people are veterans to the content and know their strategy, maybe that can be lowered, but that feels counter-intuitive. The dungeon feels as though it needs more players, especially for the middle section where you need to rescue prisoners. It seems like Lost Death is the most popular method of speeding this along now, and more people means more chances to cast.

    With the current difficulty of the dungeon, with how tough it can be to find an instance filled with people interested in participating, and with the amount of coins that are needed to upgrade equipment if you succeed in beating the Castrum, I see several different hurdles that need to be addressed. My first two complaints here are linked- you really need an appropriate amount of people to party with, or you're just wasting your time and Mettle. Having enough people can definitely trivialize a lot of the harder mechanics, but having too few people makes certain parts literally impossible. And even if upgrade items drop along with the coins that can be used for equipment upgrades, if you're unlucky you're going to be expecting to grind for a long time.

    e: Oh, right, and I tried dueling Gabriel earlier too. I took him down to about 90% HP before I bit the dust. I was using Platebearer on my Ninja and had a reraise on, but I didn't properly plan out my placement of the area attacks and so I drove myself into a corner. Make one wrong move in these things and you're toast... no leeway to them.
    (0)
    Last edited by TheGrimace; 10-16-2020 at 03:29 PM.

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TheGrimace View Post
    I attempted Castrum twice today.

    The first attempt, we had atleast 3 veterans who had either finished it before or who had made it to the final boss. my party was in the upper tier for Battle 1 and I enjoyed the mechanics for it a lot. Our Over-Alliance did very well until the final battle, where we lost twice because the DPS check is difficult if you're not prepared.

    Attempt 2, we only had ~12 players present. Seven went above, and five of us stayed below. The lower tier battle felt much more stressful since it's essentially an escort mission, and we especially did not have the man-power to protect our charge. When area attacks prepared to nail the escort, we would try to divide the damage with each one of us trying to soak the hit, but most of the time we just ended up in a one-hit KO situation. Eventually, our charge fell and we died soon after. I don't know how the upper tier fared, but they must have died after us if they hadn't already, since most of them were seen returning soon after we did.

    Castrum Lacus Litore is definitely content that, at present, feels as though it requires four parties to succeed. If more people are veterans to the content and know their strategy, maybe that can be lowered, but that feels counter-intuitive. The dungeon feels as though it needs more players, especially for the middle section where you need to rescue prisoners. It seems like Lost Death is the most popular method of speeding this along now, and more people means more chances to cast.

    With the current difficulty of the dungeon, with how tough it can be to find an instance filled with people interested in participating, and with the amount of coins that are needed to upgrade equipment if you succeed in beating the Castrum, I see several different hurdles that need to be addressed. My first two complaints here are linked- you really need an appropriate amount of people to party with, or you're just wasting your time and Mettle. Having enough people can definitely trivialize a lot of the harder mechanics, but having too few people makes certain parts literally impossible. And even if upgrade items drop along with the coins that can be used for equipment upgrades, if you're unlucky you're going to be expecting to grind for a long time.

    e: Oh, right, and I tried dueling Gabriel earlier too. I took him down to about 90% HP before I bit the dust. I was using Platebearer on my Ninja and had a reraise on, but I didn't properly plan out my placement of the area attacks and so I drove myself into a corner. Make one wrong move in these things and you're toast... no leeway to them.
    WoL... Primal Slayer. God Slayer. Dies to one hit mechanics from random schlubs in duels. Everyone is Zenos level now.

    Thats said, Bozja is better designed than Eureka, but it's also more lonely, imo, as I said in another thread. Groups don't form as often. A lot of times I can't get one or find people to invite outside of engagements. People don't interact as much. You call out a star mob and you're lucky to have 2-3 other people show up.

    I feel like it gained a lot, but lost something in the process. The community. Now its all "Is Louhi (Castrum) up?" 24-7.
    (2)
    Last edited by Ryaz; 10-16-2020 at 05:46 PM.

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    yeah i wouldnt say Castrum is Hard is more so annoying to get in
    but if people are in there with there leveling job and have no idea what they are doing can be a issue

    group i had got to final guy but failed Dps check mid fight
    only 30 people in there
    (0)

  8. #8
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Having spent a decent amount of time in Bozja now, I feel like I can comment. I'm currently rank 7. I like it better than Eureka. It's more straightforward, less tedious and less punishing. I also like the setting and the atmosphere. Playing in World War I style battlezone is a nice change from the magical fantasy setting of pretty much everything else in the game. So, I think it's a nice change. It's also GREAT that I can switch jobs and level alts there.

    I also like the quests and the story so far. I can't really recall Eureka's story.

    The drawbacks to me are the memory drop rates and critical engagement lockouts. For the former, I was able to upgrade my weapon on my main job by just doing a couple hours of Fates in Eorzea. Guaranteed drops by completing those Fates, as opposed to Fates in Bozja where the drop rates are much lower. That seems odd to me because I thought the whole point of Bozja was to upgrade your weapon (among other things for sure, but for us non-raiders, this is the primary way to get to ilvl 500.)

    The CE lockouts can be a bit frustrating. That part I think Eureka did better. Anyone could participate in killing the monster. But in Bozja you have to register but only for a limited amount of time, then click commence. I was locked out a couple times yesterday because of that system.

    Overall I think it could use some tweeks, but this is a nice change of pace and I'm enjoying it.
    (2)

  9. #9
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Bozja is only out since 3 days. Give it a few more (the weekend is coming up) and enough people will get over level 10 to fill Castrum regularly.
    (0)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    Bozja is only out since 3 days. Give it a few more (the weekend is coming up) and enough people will get over level 10 to fill Castrum regularly.
    It is not just a issue of not enough R10 but also when the Castrum spawns.

    Once enough R10 players are on the map the spawn of Castrum is random.

    It basically spawn during a moment when almost every R10 players are already in a middle of a Critical Mission boss fight or already queue up for a Critical mission boss fight thus they can't cancel out of it and join Castrum. There is also no advance warning if Castrum will spawn soon so players must depend on assumptions when it will spawn.

    Personally, this type of issue can be avoided easily if Castrum was up more frequently rather than a hour or 2 wait every spawn time.

    Not to mention the Instance Lock when a Instance been up for too long they will lock it so no more players can join thus players must leave and join a fresh new instance.

    there also consideration that certain number of R10 players will not do Castrum. Due to Castrum nature of only using players in the same instance, if players are in a instance where a good amount of R10 Players don't want to do castrum then that will add to the cause of low amount of participants in Castrum.
    (5)
    Last edited by EdwinLi; 10-17-2020 at 01:17 AM.

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