


One in three hours, and every time I yell asking for a party I'm completely ignored. The only times people will pick me up is for CEs, and occasionally not even then.
Trpimir Ratyasch's Way Status (7.4 - End)
[ ]LOST [X]NOT LOST
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination


Not that I'm done with current plot I will like to say something: feels like "the real" 24m series. I like it.
Castrum just seems like a hot mess honestly. And I dunno what the point of ranks is other than being an arbitrary gate for progression. Really the only good thing I can say about Bozja is that at least it's relatively fast paced, even if it does feel like it takes forever to cross the map from aethernet shards to skirmishes (which also have a distinct chance of being like 80% complete by the time you do get there even if you started out just after it popped). Even then you're doing like, what, the same three or four skirmishes over and over again until you're forced to go to a lower area because all the high rank stuff is on cooldown. Pretty boring tbh. Even the story is turning out to be a drag and a fair amount of it could have just been dialogue boxes instead of cutscenes.




Just reached Rank 10 earlier. I believe Ranks go up to 15 now, but I don't see the reason since I think I've unlocked everything already?
Skirmishes are enjoyable and Critical Engagements are neat. I have yet to see anyone successfully win a Duel. Bozjan Clusters and Forgotten Fragments feel quite rare as a player focusing on FATE content. I can't say I'm thrilled with traits like Soul of the Platebearer being hidden behind single use potions now since they already felt rarer.
I agree that skirmishes should have equal droprates for the relic as Heavensward FATEs currently do.
I like that enemies are sanctioned off in predictable areas, but they are not clustered so much that it's tremendously difficult to sneak past them as in Eureka. Areas feel appropriately dangerous, but manageable.
I have yet to do Lacus Litore.
It's not that Bozja and HW FATEs should have the same drop rate in my opinion, they should be different systems.
Bozja should have a lower drop rate for regular mobs and skirmishes, as it currently does, but then guarantee a drop with CE's and/or quest completion. With Castrum Lacus Litore guaranteeing a drop of at least 1 of each type.
For example, give Bozjan mobs a 1-2% drop chance, Skirmishes a 10-20% drop chance, and then HW FATE's a 50% drop chance. With the guaranteed drops from Bozja CE/quests, this should make the two methods more equitable, but not entirely equal, they require a different degree of engagement to obtain.
Bozja will be dead very soon because ppl just run HW fates where drops are 100%, these low lvl fates are also much faster and easier. They should change the HW fate drop rates to like 50% or less to keep Bozja alive.



they need to buff bozja at 75% droprate per fates
and 100% to get 3 shards per critical engagement .
Now that I've hit rank 15, I think my main beefs with the instance overall are:
-Castrum pops too infrequently and the one minute registry period is way too short; particularly when you have no way of knowing when it's going to pop.
-You should get additional priority whenever you fail to be queued for a solo fight because in the current state of things you can realistically go days without getting a chance to participate in one. Better yet. they could just keep it active for a duration and let every qualifying player get a crack within that timeframe one by one considering how insanely easy it is to die.
-Memory drop rates need to be significantly higher so people grinding relics actually have a reason to be in Bozja once they've finished the quests needed to progress the relic.
-The total lack of scaling on skirmishes means some of them get melted in literally seconds by an only moderately sized group which makes grinding feel like a mad scramble even if you're focusing only on one section of map.
-The unavoidable mettle loss from death discourages people from participating in "hard" critical engagements; particularly Castrum because it penalizes you even more for both types of mettle loss plus you'll most likely have to return to base after a wipe.




This encapsulates the bulk of my issues with it thus far honestly. I'm having a decently fun time in the instance but all the tiny cracks these issues are causing are slowly piling up.Now that I've hit rank 15, I think my main beefs with the instance overall are:
-Castrum pops too infrequently and the one minute registry period is way too short; particularly when you have no way of knowing when it's going to pop.
-You should get additional priority whenever you fail to be queued for a solo fight because in the current state of things you can realistically go days without getting a chance to participate in one. Better yet. they could just keep it active for a duration and let every qualifying player get a crack within that timeframe one by one considering how insanely easy it is to die.
-Memory drop rates need to be significantly higher so people grinding relics actually have a reason to be in Bozja once they've finished the quests needed to progress the relic.
-The total lack of scaling on skirmishes means some of them get melted in literally seconds by an only moderately sized group which makes grinding feel like a mad scramble even if you're focusing only on one section of map.
-The unavoidable mettle loss from death discourages people from participating in "hard" critical engagements; particularly Castrum because it penalizes you even more for both types of mettle loss plus you'll most likely have to return to base after a wipe.
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