When will SE finally address the poor poor balance of the three ranged jobs. Patch after patch after patch they’re ignored! A 10% difference between the top and bottom dps is not acceptable!
When will SE finally address the poor poor balance of the three ranged jobs. Patch after patch after patch they’re ignored! A 10% difference between the top and bottom dps is not acceptable!
Might as well make all DPS roles deal the same damage.
They're the lowest damage because they're the easiest to play + most agile.
Are you really sure that thats what you want? This is literally like a fantasy island scenario. I see what happened to tanks and healers.
I'd much rather have RDM movement and utility to BLM damage dealing. It's why i main RDM as a dps main and not the others.
Yeah, and like OP request, they wanted to be DD not support. So they got rid of the healer LB and made a really controversial gameplay that was built around damage sacrificing movement, as well as the weakest damaging limit break of the 3, in order to appease the muh deeps crowd. Sad because it was truly the most unique in that it could save the party from wipes if the healers were down...
Personally id like to see more of the RDM types, like you said. Highest DPS is fine, but having good utility makes for better gameplay imo as long as its within reason. IF SE listens to OP expect blood of the dragon to be a thing on all ranged physical DPS. Can see it right now, theres that 10% you wanted.
I believe Square over-values the 3 PhysRange's AoE 10% damage mit, which doesn't require a target like Addle and Feint. As MCH and DNC didn't see buffs with BRD, I'd say it's not going to happen.
And to all the "they're the easy classes" people: RDM is 200 DPS behind SMN, yet RDM is on the same level of difficulty in playing and optimizing as Phys Range, so please don't use this misguided excuse. Class difficulty isn't something Square balances around. If you need further proof, please reference BRD from ARR to the end of SB.
The issue is prog and world firsts.
It's easy to say that the freedom of complete movement is trivial when you know the fight, but for those first clears, melee uptime is a huge issue.
If Phys Ranged DPS dealt the same damage as melee, then the lack of movement penalty would mean they'd be way more preferred for world first attempts.
The lack of damage is made up for by their utility, not the other way around.
At no point was it said to make all dps deal the same damage. But a 10% deficit from top to bottom is dumb. 5% sure, 10% is too large a gap.
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