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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    So whats the optimum gear to be wearing now (besides darklight)?
    (0)

  2. #2
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vackashken View Post
    So whats the optimum gear to be wearing now (besides darklight)?
    Assuming Ifrit's Claws, the aim for monk is:
    350 STR
    310 INT
    450-480 ACC, in order to confidently hit Things That Matter.

    Seeker of the Sun base, with Ifrit
    246 STR
    252 INT
    520 ATK
    349 ACC

    So STR/INT-wise, I'll need:
    104 STR
    58 INT
    At least 101 ACC

    Let's begin.

    Temple Circlet: 25INT (-33) 3STR (-101)
    Serpent Sargeant's Tunic: 10STR (-91) 7ATK; Explorer's Tunic: 6STR (-95) 5ATK 5ACC
    Flame Sargeant's Sash: 10ACC; Veteran's Field Belt: 5ACC 2STR (-89/-93)
    Temple Boots: 3INT (-30) 3ATK

    Depending on your gearing philosophy, disposable gil and luck, melded equipment and accessories will vary. Here is one example using triple-melding:

    Felt Trousers: STR4 (-85/-89)
    MELD--STR17 (-68/-72)
    Fingerless Raptorskin Gloves+1: ATK6
    MELD--STR50 (-18/-22)
    Rubellite Ring+1: 18STR (-0/-4)
    Zircon Ring+1: 18INT (-12)
    Explorer's Choker: 15ACC
    Explorer's Earring: 5ATK
    IF STR IS CAPPED Zircon Bracelets+1: 4INT (-8)
    IF STR IS NOT CAPPED Rubellite Bracelets+1: 4STR (-0)

    Consume Eft Steaks: 7INT (-1/-5) ~37ATK

    Result:
    350STR/350STR (-2/-2 if using Flame sash instead of Veteran)
    309INT/305INT
    578ATK/580ATK
    379ACC (-5 if using Flame sash instead of Veteran) *20% FPB = 454/453 ACC

    Note that this does not account for any virtual ATK/ACC generated by STR/DEX.

    You should, of course, fanangle with the various materia to hit the target that suits your particular race/clan/situation.

    Why Not Crit+/Crit ATK+?
    The reason I did not include Rainmaker's Tunic with Savage Might and Explorer's Moccasins is due to Kaeko's crit testing, which points to an unreasonably high amount of "+Crit Rate" required to increase critical hit rates as well as the reduced effectiveness of "Crit Attack Power" on mobs of higher levels. At present, the only crit that matters to you is the one forced by Blindside with your Howling Fist; in the long run you would be better off with more STR/INT/ACC.

    Why not meld billions and billions of INT on the head?
    I figure MNK AF is such a generous piece that you need not start there when legs/hands will need the most work. Melding INT to the head opens accessory slots up to other ATK and ACC combinations.

    When he said 'besides Darklight' he meant 'besides Darklight, which I already know about,' not 'besides Darklight, which should not be considered.'
    oh lol
    (11)

  3. #3
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    Assuming Ifrit's Claws, the aim for monk is:
    350 STR
    310 INT
    450-480 ACC, in order to confidently hit Things That Matter.

    Seeker of the Sun base, with Ifrit
    246 STR
    252 INT
    520 ATK
    349 ACC

    So STR/INT-wise, I'll need:
    104 STR
    58 INT
    At least 101 ACC

    Let's begin.

    Temple Circlet: 25INT (-33) 3STR (-101)
    Serpent Sargeant's Tunic: 10STR (-91) 7ATK; Explorer's Tunic: 6STR (-95) 5ATK 5ACC
    Flame Sargeant's Sash: 10ACC; Veteran's Field Belt: 5ACC 2STR (-89/-93)
    Temple Boots: 3INT (-30) 3ATK

    Depending on your gearing philosophy, disposable gil and luck, melded equipment and accessories will vary. Here is one example using triple-melding:

    Felt Trousers: STR4 (-85/-89)
    MELD--STR17 (-68/-72)
    Fingerless Raptorskin Gloves+1: ATK6
    MELD--STR50 (-18/-22)
    Rubellite Ring+1: 18STR (-0/-4)
    Zircon Ring+1: 18INT (-12)
    Explorer's Choker: 15ACC
    Explorer's Earring: 5ATK
    IF STR IS CAPPED Zircon Bracelets+1: 4INT (-8)
    IF STR IS NOT CAPPED Rubellite Bracelets+1: 4STR (-0)

    Consume Eft Steaks: 7INT (-1/-5) ~37ATK

    Result:
    350STR/350STR (-2/-2 if using Flame sash instead of Veteran)
    309INT/305INT
    578ATK/580ATK
    379ACC (-5 if using Flame sash instead of Veteran) *20% FPB = 454/453 ACC

    Note that this does not account for any virtual ATK/ACC generated by STR/DEX.

    You should, of course, fanangle with the various materia to hit the target that suits your particular race/clan/situation.


    The reason I did not include Rainmaker's Tunic with Savage Might and Explorer's Moccasins is due to Kaeko's crit testing, which points to an unreasonably high amount of "+Crit Rate" required to increase critical hit rates as well as the reduced effectiveness of "Crit Attack Power" on mobs of higher levels. At present, the only crit that matters to you is the one forced by Blindside with your Howling Fist; in the long run you would be better off with more STR/INT/ACC.


    I figure MNK AF is such a generous piece that you need not start there when legs/hands will need the most work. Melding INT to the head opens accessory slots up to other ATK and ACC combinations.


    oh lol
    Fantastic post. I absolutely appreciate it.
    (0)

  4. #4
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Almalexia View Post
    Assuming Ifrit's Claws, the aim for monk is:
    350 STR
    310 INT
    450-480 ACC, in order to confidently hit Things That Matter.

    Seeker of the Sun base, with Ifrit
    246 STR
    252 INT
    520 ATK
    349 ACC

    So STR/INT-wise, I'll need:
    104 STR
    58 INT
    At least 101 ACC

    Let's begin.

    Temple Circlet: 25INT (-33) 3STR (-101)
    Serpent Sargeant's Tunic: 10STR (-91) 7ATK; Explorer's Tunic: 6STR (-95) 5ATK 5ACC
    Flame Sargeant's Sash: 10ACC; Veteran's Field Belt: 5ACC 2STR (-89/-93)
    Temple Boots: 3INT (-30) 3ATK

    Depending on your gearing philosophy, disposable gil and luck, melded equipment and accessories will vary. Here is one example using triple-melding:

    Felt Trousers: STR4 (-85/-89)
    MELD--STR17 (-68/-72)
    Fingerless Raptorskin Gloves+1: ATK6
    MELD--STR50 (-18/-22)
    Rubellite Ring+1: 18STR (-0/-4)
    Zircon Ring+1: 18INT (-12)
    Explorer's Choker: 15ACC
    Explorer's Earring: 5ATK
    IF STR IS CAPPED Zircon Bracelets+1: 4INT (-8)
    IF STR IS NOT CAPPED Rubellite Bracelets+1: 4STR (-0)

    Consume Eft Steaks: 7INT (-1/-5) ~37ATK

    Result:
    350STR/350STR (-2/-2 if using Flame sash instead of Veteran)
    309INT/305INT
    578ATK/580ATK
    379ACC (-5 if using Flame sash instead of Veteran) *20% FPB = 454/453 ACC

    Note that this does not account for any virtual ATK/ACC generated by STR/DEX.

    You should, of course, fanangle with the various materia to hit the target that suits your particular race/clan/situation.


    The reason I did not include Rainmaker's Tunic with Savage Might and Explorer's Moccasins is due to Kaeko's crit testing, which points to an unreasonably high amount of "+Crit Rate" required to increase critical hit rates as well as the reduced effectiveness of "Crit Attack Power" on mobs of higher levels. At present, the only crit that matters to you is the one forced by Blindside with your Howling Fist; in the long run you would be better off with more STR/INT/ACC.


    I figure MNK AF is such a generous piece that you need not start there when legs/hands will need the most work. Melding INT to the head opens accessory slots up to other ATK and ACC combinations.


    oh lol
    Thanks for this.

    General consensus is that AF legs for lower tackle recast just aren't worth it I assume?
    (0)
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