Results -9 to 0 of 24

Threaded View

  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Enkidoh View Post
    Irony is, we actually did have Shell back in 1.0, and, in ARR and HW, Shell was actually still in the game anyway, but rolled into Protect automatically with the 'Proshell' trait, effectively making it the traditional FF spell Wall in all but name (probably due to pragmatism - why complicate matters by providing spell bloat when players would want protection for both physical and magical attacks and just cast both spells anyway one after the other if offered both seperately?). Then when Protect became a healer role ability that was lost.

    Personally I'd love to see Protect return, but I think SE has made their choice. Divine Bennison sort of replaces it at high levels anyway, but it's not completely the same (rather than just outright giving increased defence it cancels damage out to the equivelant of a 500 potency heal), so there is hope that maybe one day SE might bring it back for CNJ/WHM, but I'm not going to hold my breath.
    I'd prefer something like Protect being our Divine Benison, and then Shell being an AoE equivalent.

    Protect:
    Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
    Duration: 15s
    Additional Effect: If physical damage is absorbed by target, then lily progress is increased by 10s.
    Recast: 30s

    Shell:
    Creates a barrier around self and any party members nearby that absorbs damage equivalent to a heal of 300 potency.
    Duration: 30s
    Additional Effect: If magical damage is absorbed at least one target, then lily progress is increased by 10s.
    Recast: 60s

    Generally tank busters are more likely to be physical, while raid-wides are more likely to be magical.
    (2)
    Last edited by Seraphor; 10-14-2020 at 11:23 PM.