If you want that sort of name progression, look elsewhere than the English localisation.Originally Posted by Proceedings of the Council of Magi: (log found in the Great Gubal Library
Proceedings of the 284th Convocation of the Amdapori Council of Magi A Vote was called to settle on a Name for a potent and newly-fashioned Healing-Spell. Being that said Healing-Spell was an Augmentation of Curaga, erst the most potent Healing-Spell, the following Names were proposed by the Council. Curago, Curaza, Curaja, Curagura Finding the afore-written Names duly lacking in Gravity and the existing Hierarchy of Spell-Names needlessly abstruse, the Council did Vote by a margin of Seventeen to Three to do away with existing Naming-Conventions entirely and adopt a new system of numerical Spell-Names, as writ below, to be used henceforth. Cure I, Cure II, Cure III, Cure IV
I really just want SCH and WHM to have a targeted AOE spell, this point blank stuff just doesn't sit will with me.
A couple ideas for AST: Hastega and Triple. The former could be an alternative to Divination that buffs cast/recast/autoattack times for the party instead of damage, and works the same way with seals. The latter is a cooldown that gives a party member 2 instant casts.
I'm all for a comeback of Protect, but as a different spell, because the previous iteration was just an annoying maintenance buff for the sake of it. For it to work like that, it would have to be an exclusive buff from one of the healers.
Maybe something like the PVP version would be nice.
I'm not sure this really belongs in the AST action set.
But if it were to be implemented, whatever job gets it, it should be much more specific to activate and restrictive in its benefit than that. E.,g.:
The 5s duration prevents it from being used to triple raise, though raise spells could explicitly be carved out in the description so that it can have a 15s duration. The rest makes it consistent with the concept of Triple tripling a single spell, rather than being a Dualdualcast.Originally Posted by Triple
Grants the effect of Triple.
Duration: 5s
Triple: Grants two stacks of Reverberation upon casting any spell with a cast time. While under the effect of Reverberation, the next time you cast the spell that triggered this effect it will require no cast time and no MP cost. Effect is canceled upon casting any spell other than the one that triggered this effect or execution of any action other than an ability. Auto-attacks do not cancel the effect.
Reverberation duration: 15s
Last edited by Rongway; 10-14-2020 at 05:52 PM.
Error 3102 Club, Order of the 52nd Hour
Yes so good! Where is float! Would bad still affect you if you are floating? This could be a great ultimate ability if soAbsolutely. Want to see some mega casual action when the group can avoid ground aoes and cast without penalty. Also reminded me of this
https://youtu.be/bwxkz0dePQw
This Triple doesn't seem like something you should be casting on party members.I'm not sure this really belongs in the AST action set.
But if it were to be implemented, whatever job gets it, it should be much more specific to activate and restrictive in its benefit than that. E.,g.:
The 5s duration prevents it from being used to triple raise, though raise spells could explicitly be carved out in the description so that it can have a 15s duration. The rest makes it consistent with the concept of Triple tripling a single spell, rather than being a Dualdualcast.
Imagine using it on a BLM... right as they use Triplecast.
That BLM is now forced to repeat the same spell, or at the very least, they've wasted a Triplecast.
Last edited by Seraphor; 10-14-2020 at 07:30 PM.
BLM - Ultima, a Scathe that isn't a massive joke compared to the FFXII Scathe.
WHM - Cure IV, Protect, Shell, Bravery, Water spells, (return of) Aero spells
SMN - Timelord Trance (i.e. Alexander)
RDM - Verwater / Verblizzard
SCH - gib back Miasma II and Bane ⊂(•̀﹏•́⊂ )∘˚˳°
AST - replace Gravity and remaining "Time Magic" with other effects, to make way for:
Time Mage
- with Haste / Haste III spells
- Gravity is their AOE, AST gets a replacement (like how SCH did with Miasma II -> Art of War)
- Comet as an ability / spell maybe? High potency?
Depending on the role of Time Mage, either in fashion as a Time Battlemage (see FFXII Zodiac Age) as a DPS or a Time Mage healer if we dont get chemist, could see other effects happening.
Please don't comment "But AST is basically Time Mage", you will simply waste your time and I am sick of hearing it. ლ(ಠ益ಠ)ლ
I don't think they're ever going to do this.AST - replace Gravity and remaining "Time Magic" with other effects, to make way for:
Time Mage
- with Haste / Haste III spells
- Gravity is their AOE, AST gets a replacement (like how SCH did with Miasma II -> Art of War)
- Comet as an ability / spell maybe? High potency?
Depending on the role of Time Mage, either in fashion as a Time Battlemage (see FFXII Zodiac Age) as a DPS or a Time Mage healer if we dont get chemist, could see other effects happening.
Time Magic has always really been 'Spacetime' magic, that's how it's regarded in Japan.
There's still way too much overlap, it's not just Gravity, but there's also Lightspeed as well, and if reading Celestial Bodies to Predict the Future isn't a form of 'Spacetime' magic I don't know what is.
Now, maybe they could overcome this overlap by making it a caster DPS, kinda like SCH and SMN are both Arcanists in different roles, but we're not getting Time Mage as a healer, we already have that.
I say this for the benefit of others reading this, feel free to ignore it yourself.
More than that, Yoshi in the past already dismissed plans to implement an actual Haste spell in the game back during the early phases of the ARR Beta test, stating that it would "make the game too easy" - Lightspeed already really fills that role anyway and as you stated AST is basically already glorified Time Mage in everything but name and with cards, this is another nail in the coffin for Haste I'm afraid.I don't think they're ever going to do this.
Time Magic has always really been 'Spacetime' magic, that's how it's regarded in Japan.
There's still way too much overlap, it's not just Gravity, but there's also Lightspeed as well, and if reading Celestial Bodies to Predict the Future isn't a form of 'Spacetime' magic I don't know what is.
Now, maybe they could overcome this overlap by making it a caster DPS, kinda like SCH and SMN are both Arcanists in different roles, but we're not getting Time Mage as a healer, we already have that.
Irony is, we actually did have Shell back in 1.0, and, in ARR and HW, Shell was actually still in the game anyway, but rolled into Protect automatically with the 'Proshell' trait, effectively making it the traditional FF spell Wall in all but name (probably due to pragmatism - why complicate matters by providing spell bloat when players would want protection for both physical and magical attacks and just cast both spells anyway one after the other if offered both seperately?). Then when Protect became a healer role ability that was lost.
Personally I'd love to see Protect return, but I think SE has made their choice. Divine Bennison sort of replaces it at high levels anyway, but it's not completely the same (rather than just outright giving increased defence it cancels damage out to the equivelant of a 500 potency heal), so there is hope that maybe one day SE might bring it back for CNJ/WHM, but I'm not going to hold my breath.![]()
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