
Originally Posted by
YusiKha
WHM:
Cleric Stance - returns as a stance that increases damage but slowly drains MP (similar to original Darkside). It wouldn’t debuff heals like old Cleric Stance, and could swap out conjury skills with White Magic versions.
Water/Osmose, for increased mana recovery.
Stoneskin1/2, since I believe that all healers should have access to shielding.
Protect/Shell, as upgrades to Stoneskin when WHM really starts getting into White Magic.
SCH:
Full removal from SMN spells - no more Bio/Ruin. Some examples could be:
Vitriol - Bitter Criticism/Malice, also an archaic term for Acid.
Fervent - Being passionate/intense, also an archaic term for glowing with heat.
Bedlam - Chaos occurring, also an archaic term for mental asylums
If we’re also keeping the doctor-ish theme, we could have mixed damage&mitigation, with:
Phrenolysis (the breaking down of the mind)
Myolysis (the breaking down of the muscles)
AST:
The card system change didn’t work, nor do I think that going back to StB would be efficant.
Going forward I’d like cards to become a rotating set of stances, like BRD’s songs, rotating on a mostly-fixed cycle that you choose.
It’d lean heavily into AST’s requirement for pre-planning and foresight.
Ewer: HP Regen/Heals received up (for the filling of the Ewer)
Spire: Shield (for the invigoration of the tower by levin)
Arrow/Spear: (I need to reread AST’s lore to properly assign effects for these)
Bole: Damage mitigation (from the protection of the Bole)
Balance: Damage buff (for divine retribution)
All effects 15 seconds long with 80second cooldowns (so you have a little wiggle room with changing card order mid-fight)
You’d get a GEO inspired damage buff while a card is active (since each card represents an element) to incentivise always having a card active
Randomness shouldn’t be a big part of healing/mitigating, but it can still be included in a secondary personal DPS kit.
Similar to 11’s Corsair, I’d give AST a blackjack style gambling system with a chance to break for massive damage, or bust for nothing.
That’s where the card-shark name scheme can come in, with Spread (second draw), sleeve draw, bottom draw, etc all making appearances.