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  1. #71
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Shougun View Post
    Point from the very beginning that started this all, blue mage while versatile has had a clear focus and it wasn't every role and to add a normal blue that is only one role is totally fine.
    (I type too much lol)

    This is semi right, and semi wrong.
    Its grey enough, that you can honestly say this, and mostly be correct.
    SE didint see jobs as "Tank/Healer/DPS" back in the olschool FFs before FFXI. As was explained in FFXI why they tried to not have a dedicated tank. Any tanking options, like cover, or provoke, were not meant to be "Tank" options, but were viewed as "Supportive" options. This includes most older FFs. SE saw jobs as either "Front row" or "Back row".
    Using FF4 for the best example of the system (which i hated as a kid, but was actually really ingenious) you had 5 slots, and it was 2 back + 3 front, or 3 back + 2 front.
    This means at LEAST two people HAD to be in the front row, which means 2-3 people HAD to take double damage. THFs had evasion, MNKs had HP, PLDs had defense, etc.
    BLM had no defenses, but was able to do maximum damage from the back row. Front row users "usually" had less effective options for the back row. And of course back row users were never hampered by the back row.

    Healer vs Ranged(physical or Magical) wasnt quite established honestly, because of various factors, such as WHMs being rather strong with Hammers in early FFs, but Rosa was the 1st to not really melee. Her Holy was strong, but it took a long time to get her to use Holy. But FF4 was the 1st FF were u couldnt just stack WHMs, so she didnt need alternative options. Every job you would consider a "Healer" had good offensive options at some point. FFs were you could pick to add a "healer" (WHM usually) never actually needed a "Healer".

    Of course a lot of this starts to change by FF10, as provoke was finally required for a single fight. Yunas WHM healing still was never required in any of the fights. (She was still better as a DPS to zerg bosses down)

    So, looking at how SE saw it as "front row" vs "back row", its better to say the "Jack of all Trades" jobs were those who could be both a front row, and a back row job, and have little to no performance issues. BUT, so to be clear, I said that to give a generalized impression. Obviously having heals would be the secondary requirement to meet "jack of all trades".

    Defensive roles pretty much just meant "front row". Not how well they managed to protect allies. Almost all healers were good at DPS, with a few exceptions in the series, such as FF4 Rosa, who could only be a DPS in certain scenarios. So its roughly safe to suggest there is a "healer" role, as a few FFs did have the role, but most didnt.

    RDM and BLU were capable in both the front and back rows, and had heals. (along with defensive buffs for themselves or allies) So IMO, being a "DPS main" applies to all jobs. But being "multi-role" is definitely in their design. This is why I said earlier you were being rather misleading by saying BLU is a DPS main, with supportive abilities. That pretty much applies to every job in the series, based on game design. THFs "Steal" is literally a way for you to get powerful gear early, which makes up for THFs lower damage. Instead fo a skill that buffs a party members stats, its a skill that lets u get a perma "buff" (gear) MNKs bonus of not needing gear helps u save gil for the members who need the money more. (Depends on the game, but FF1 is the best example, where gear is costly, and magic is even more costly) Not all supportive options are skills you directly use. (Like with the MNK example) Every job has a design philosophy behind it.

    Now to help support your argument, The devs have repeatedly seen BLU as different things through the series, but with examples of FF6, and FF11, the DEVs saw BLU as a Caster 1st and foremost (Back row only. Even FF14 gave RDM a melee combo, because they see it as multi-row still). Which I feel is how they saw it in 5, despite its ability to be "multi-row". The only reason it was "Multi-row" was because it started off with no spells, and they also didnt know which spells you would find, if any. In FF6, Strago not only starts with blu magic, he can also equip an Esper immediately, and have access to white and black magic + a summon. So there was no reason to give him front row potential.
    So BLU is only "Multi-row" due to necessity, dependent on the game. RDM on the other hand, was clearly intended to be "multi-row" in FF5, as well as Versatile from FF1.
    (This is why i actually saw RDM as the better "Multi-role" over BLU, despite BLU being a great candidate for it as well. I also felt BLU would been good as a "Choose your DPS playstyle" picking between Ranged vs Melee, and Support DPS vs Selfish DPS, back when that was a thing...This is of course just opinion, as theres more to deciding which job becomes a tank besides just being "multi-row" or even versatile.)

    EDIT: Rosa technically had 11 "offensive" spells, 13 defensive spells, and for spells that could be used as either offensive or defensive she had 9 (example being how many undead littered the game, and cures can hurt undead, but melee attacks barely touched undead) I also listed cures1-4 as 4 different spells, despite being essentially the same spell, and raise/arise as different spells. If you dont consider them different spells, then she only has 10 defensive spells vs her 11 offensive spells, and by a statement you made about the number of offensive spells a person has, is how you determined if they were pure DPS, or DPS with support. This is another reason why I say this logic is misleading, even if it could be true.
    EDIT#2: Interesting side notes, BLU magic in FF5 wasnt truly considered magic. (most likely due to having physical abilities and spells in the same spell list) So things like silence, and dual cast dont work with it. But this was probably due to engine limitations mostly. Maybe. For BLU spells that were magical, like Aero, all magical spells defaulted to the BLU mages magic stat, even if you were using BLU magic on a non magical job, such as a Knight with BLU magic equipped. This sort of acts like the polar opposite of RDM. Where physical jobs could use blue magic w/o penalty, but dual cast from RDM was pretty much only useful as a caster trait.
    (3)
    Last edited by MaraD_; 10-30-2020 at 03:15 PM.

  2. #72
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shougun View Post
    #69
    At this point I just wanna move from this conversation as it is going nowhere (Considering we are moving back and forth on each other) so I'll just put it in short and move on. Regardless of the history of Blue Mage I don't mind if it becomes a pure DPS role or a Multi-role Job. As long it comes into the game as a normal job I am ok with it.

    Quote Originally Posted by Lauront View Post
    I'd much rather they added a different spellcaster. BLU is what it is, and I'm not that fond of it as a concept, so I am hoping we get a shiny new caster in 6.0 I actually enjoy, alongside BLM and SMN.
    Hopefully that will be Blue Mage, but we won't know until 6.0. Also the Live Letter for 5.4 may contain vital information for Blue Mage to make it and break it to possibly make a way for it to be implemented as a normal job (Hopefully, just take it with a grain salt and don't put hopes up too high.)
    (3)

  3. #73
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Lauront View Post
    I'd much rather they added a different spellcaster. BLU is what it is, and I'm not that fond of it as a concept, so I am hoping we get a shiny new caster in 6.0 I actually enjoy, alongside BLM and SMN.
    the idea pushed so far is to actually have a caster that doesnt eat into extra budget and resources. and what's better than using the already present data and tweak it to be the next caster instead of having to make 2 different updates everytime. we already very tight on contents at least for raiders, ultimate get pushed back (and is rumored to be only 1 this expansion. and blue mage raid is quite dead if we do it late so yeah..
    (1)
    The war, it wageth on.
    The storm, it rageth on.

  4. #74
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Volsungr View Post
    the idea pushed so far is to actually have a caster that doesnt eat into extra budget and resources. and what's better than using the already present data and tweak it to be the next caster instead of having to make 2 different updates everytime. we already very tight on contents at least for raiders, ultimate get pushed back (and is rumored to be only 1 this expansion. and blue mage raid is quite dead if we do it late so yeah..
    I agree. They are wasting resources just to make contents for BLU as limited job since it can't sync with other classes. This is why limited job idea is so bad if they keep pushing out more limited job and each of them need their own contents
    (1)

  5. #75
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Hiya I've made a similar writeup to this here: https://forum.square-enix.com/ffxiv/...92#post5455692

    The focus for this is an "advanced job" setup, that doesnt rock the boat too much from the limited job with access to right now.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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