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  1. #11
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    I like your idea. This seems like a really well thought idea with a lot of considerations. SE should be able to make blue to become a normal job if they really want it to. Maybe the limited job concept is a way to introduce job that is not correctly balanced and need a lot more adjustments for it to be able to fit in the current party comps. But seeing how it is progressing. There is a chance that blue mage can develop into normal job in the next expansion. Maybe Graha’Tia will be the blue mage NPC since he's recently introduced in Shadowbringers as an all rounder.
    (0)

  2. #12
    Player
    SamsonBlacke's Avatar
    Join Date
    Oct 2020
    Posts
    48
    Character
    Samson Blacke
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Blue Mage is fine as it is.
    (1)

  3. #13
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by SweetPete View Post
    Granted there will need to be allot of balancing but I believe it can be done.
    I also think its all a matter of balancing. Blue mage could ever be included in the regular job system if it was in offline FFs or in the online title Final Fantasy XI - it worked.

    Also i think some skills could use some tweeks, for example the "wasp sting attack" which incapacitates the caster, same for self-destruct. Though it is pretty realistic how it is. maybe it would be okay as a penalty to have a long cast time and to inflict a high amount on the BLU himself.

    Also giving some of the AoE spells some extra effects, such as Ramuhs shock attack or the earth buster. since they do exactly the same.
    I mean shock strike from Ramuh inflicted paralyze as an extra effect in Final Fantasy XI. Earth buster could have immobilize as an extra effect for an example, too.

    Just one up to two examples:

    (0)

  4. #14
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by SamsonBlacke View Post
    Blue Mage is fine as it is.
    It really isn't. at its current state it's a unpolished potential that only leads to waste of resources. Probably better to erase it altogether at this point and use the resource somewhere else. It has no replayability at all, plus devs need to update it every now and then instead of every expansion like other jobs.
    (1)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  5. #15
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Mariel_Crystallie View Post
    It really isn't. at its current state it's a unpolished potential that only leads to waste of resources. Probably better to erase it altogether at this point and use the resource somewhere else. It has no replayability at all, plus devs need to update it every now and then instead of every expansion like other jobs.
    I wonder why people legitimate that it is okay for a regular FF job that it is just a "fun gimmick" site note in FFXIV.

    I mean in -every- offline FF where Blue mage or blue magic appears it was part of the job system. So it can be balanced.

    Even in Final Fantasy XI Online - it was just a regular normal job class.


    #FREE-BLU
    https://www.youtube.com/watch?v=XUQY5UT2iWI



    (1)

  6. #16
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tonkra View Post
    I wonder why people legitimate that it is okay for a regular FF job that it is just a "fun gimmick" site note in FFXIV.

    I mean in -every- offline FF where Blue mage or blue magic appears it was part of the job system. So it can be balanced.

    Even in Final Fantasy XI Online - it was just a regular normal job class.


    #FREE-BLU
    https://www.youtube.com/watch?v=XUQY5UT2iWI



    FFXI is a very different game from FFXIV. FFXIV is much more of a theme park game with streamlined job design. They may both be MMOs with a final fantasy name but they are very very different.

    Blue mage could work, other jobs have been changed to fit into FFXIV's job design mold, but in this game it's not going to both keep the collectable aspect of its spells AND be a full fledged job you can run duty finder with.
    (2)

  7. #17
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I take it to mean this particular write up is focused more as a DPS, I would be very interested in seeing your take on a Tank build. Either way, great job, I hope the dev team takes this into consideration eventually.

    (0)

    "Nemo me impune lacessit."

  8. #18
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mariel_Crystallie View Post
    It really isn't. at its current state it's a unpolished potential that only leads to waste of resources. Probably better to erase it altogether at this point and use the resource somewhere else. It has no replayability at all, plus devs need to update it every now and then instead of every expansion like other jobs.
    You need to think of it less as a job and more as side content like Hildibrand quests - it’s a fun little diversion in that sense but I do understand it’s disappointing for some.
    (1)

  9. #19
    Player
    Verendal's Avatar
    Join Date
    Oct 2020
    Posts
    49
    Character
    Verendal Nokaitha
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 82

    The problem with all of this, despite your suggestions being good

    All well thought out suggestions, and I salute you for them.

    They have two specific problems.

    1: That's not blue mage. That isn't 'fixing' blue mage as some would say, that's 'completely replacing it and giving the new thing the same name.' What you have described is an entirely new job, and not one SE wants, which brings us to point 2.

    2: SE doesn't *want* blue mage to be a normal job. They want it to be a limited job, and no matter how wonderful, intricate, well thought out and intelligent the ideas for making it a normal job-which yours are, by the way-the devs don't want it to be a normal job. They want it to be side content, to be something for players to do outside of normal content, something to say 'I'm caught up on MSQ, now what do I do, I can do this while I wait for more content', and that, in essence is what BLU's purpose is in 14, just like relics. Something to keep us busy that is not directly tied to the main story, to give them time to work on it. No matter how brilliant the idea to change it to a normal job may be, doing so would defeat the primary purpose of the job and that is, side content to keep us busy.
    (4)

  10. #20
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tonkra View Post
    I wonder why people legitimate that it is okay for a regular FF job that it is just a "fun gimmick" site note in FFXIV.

    I mean in -every- offline FF where Blue mage or blue magic appears it was part of the job system. So it can be balanced.

    Even in Final Fantasy XI Online - it was just a regular normal job class.


    #FREE-BLU
    https://www.youtube.com/watch?v=XUQY5UT2iWI



    Offline entries BLU was never balanced. They simply staggered you getting the one shot kill abilities until the end of the game. But there was always an OP ability at every stage of the game. Just thinking FF7 enemy skills, if you were able to grab the one from the snake early you could kill everything in the first half of the game very quickly. But it doesn’t matter in a single player game.

    I’m not sure how they worked it in 11 but I have no doubt they could thematically make a BLU a real job in the same way they have red and white.

    I don’t think they were looking to add a proper job though. They wanted to add a timesink additional content. If there was no job associated with it or it didn’t use a job that some people wanted, I don’t think there’d be so much complaints because as far as side content go it’s one of the better quests in the game and the solo bosses are fun.

    I don’t think we got this instead of a traditional job, or because they couldn’t make BLU a traditional job. I think it’s a case of wanting to make appealing side content and if it wasn’t a blue mage then we just wouldn’t have BLU at all.
    (3)

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