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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100

    Warriors Thoughts

    I have been playing ever since 1.0(ugh) and also 2.0 onwards. I don't think I have ever felt like Warrior has ever felt quite right. 2.0 it was OK as a life steal tank, but I think SE may have missed the mark for what they wanted the tank to be ultimately. Warrior has always been a class trying to hang onto an idea of what it should have been.

    I ultimately hung up my warrior and finished out 2.0 with PLD. Didn't touch warrior until near the end of 3.0 just to level it, and the same for 4.0. Others would argue warrior was "top dog" for tanking in 4.0, but I didn't see it when I played. Like it was trying to accomplish to much, and everyone was And each subsequent patch update I noticed warrior was no longer ANYTHING like it was prior slipping further and further from it's basic core fundamentals.

    Focus become more and more on DPS, and less on a coherent rotation for tanking that you can get behind. It felt like warrior to me had to do some REALLY fancy things to pull incredible DPS, don't get me wrong amazing DPS! I felt that I would do that better playing a DPS rather then being a tank trying to be a DPS. Again...I would hang it up after every expansion released...

    5.0 Warrior is striped down to literally the basics it almost started with, and I started to enjoy the class more. Became my 3rd 80 after PLD and ASTRO. But Nascent bugged me so I didn't continue playing it due to the gimmicky nature of Nascent. The rotation was much more coherent and simple, but warrior felt caged though, and the potential was nearly there.

    5.3 The cage was opened and now Warrior feels so damn...perfect! THIS is what was missing in 2.0...this kit! There are those that feel warrior is basic and simple, but I say so what. When I'm tired of a breakneck rotation on PLD, and switch to warrior it's like a stroll in the park, relaxing. I have never had more fun with warrior then I have now. Nascent perfect, Storms Eye perfect, DPS is strong, sustainability on point. I have not been on my PLD at all since 5.3 released.

    Warrior may be my new main tank and I have waited for 6 years. Incredible feeling. Paladin's felt this 5.0 launch because SE knocked paladin out of the park. Least changed job this expansion. Now Dark Knights need there time in the spot light.
    (4)

  2. #2
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    So.... 5.0 you had issues with warrior... but with 5.3 it's better?

    It literally didn't change at all. You just have an additional 15s of eye with IR every 90s... it doesn't add dps or change the looping rotation that WAR has of Eye path path path eye path path gauge dump eye path path IR eye....

    "Gimmicky nascent" Nascent is LITERALLY the exact same thing. You just can use it in solo pleb content now... like, okay? It's the same thing. It's LITERALLY the same thing. How is it so bad in 5.x but now it's magically better?

    This folks, is what the placebo effect is. Thinking something is different, when it is the same thing but just looks different.

    Like. TBN is "gimmicky" then, because you can use it on self or on a person in raid, Heart of Stone is gimmicky, same reason, intervention is gimmicky... like for real man I just don't even understand this logic as it applies to LITERALLY all of the tanks with their person CD.

    Raw Intuition is the personal, solo version of Nascent.
    (18)

  3. #3
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aurelius2625 View Post
    So.... 5.0 you had issues with warrior... but with 5.3 it's better?

    It literally didn't change at all. You just have an additional 15s of eye with IR every 90s... it doesn't add dps or change the looping rotation that WAR has of Eye path path path eye path path gauge dump eye path path IR eye....

    "Gimmicky nascent" Nascent is LITERALLY the exact same thing. You just can use it in solo pleb content now... like, okay? It's the same thing. It's LITERALLY the same thing. How is it so bad in 5.x but now it's magically better?

    This folks, is what the placebo effect is. Thinking something is different, when it is the same thing but just looks different.

    Like. TBN is "gimmicky" then, because you can use it on self or on a person in raid, Heart of Stone is gimmicky, same reason, intervention is gimmicky... like for real man I just don't even understand this logic as it applies to LITERALLY all of the tanks with their person CD.

    Raw Intuition is the personal, solo version of Nascent.
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    (2)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    So.... 5.0 you had issues with warrior... but with 5.3 it's better?

    It literally didn't change at all. You just have an additional 15s of eye with IR every 90s... it doesn't add dps or change the looping rotation that WAR has of Eye path path path eye path path gauge dump eye path path IR eye....

    "Gimmicky nascent" Nascent is LITERALLY the exact same thing. You just can use it in solo pleb content now... like, okay? It's the same thing. It's LITERALLY the same thing. How is it so bad in 5.x but now it's magically better?

    This folks, is what the placebo effect is. Thinking something is different, when it is the same thing but just looks different.

    Like. TBN is "gimmicky" then, because you can use it on self or on a person in raid, Heart of Stone is gimmicky, same reason, intervention is gimmicky... like for real man I just don't even understand this logic as it applies to LITERALLY all of the tanks with their person CD.

    Raw Intuition is the personal, solo version of Nascent.
    So using Nascent in 5.0 worked the same as the "gimmicky" nature of TBN, Intervention, and Heart of Stone? no...just no...

    Now follow along here...i know it's hard for some...

    Nascent REQUIRED another party member. Key word here.... REQUIRED it did not work QUICKLY without a macro or if party member was to far away. TBN, Intervention, Heart of Stone did NOT REQUIRE another party member. Now you say it's the same thing....????

    5.0 REQUIRED
    5.3 NOT-REQUIRED
    Tell me how it's the same again? Because you said it's still gimmicky still. When in fact the gimmick was removed, and free to use however I see fit....just like TBN, intervention, and Heart of Stone.

    I don't understand your argument on a QoL....... Do you understand your own argument?
    (4)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    I totally agree with this 100%. It is much easier to weave Nascent in my rotation, and macro out how I want it. It's basically like TBN, Heart of Stone, or intervention. Very hand skill vs. the opposite.
    (1)

  6. #6
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Brandedblade View Post
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    (3)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyni View Post
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    As far as I know it's 1 path every 90 seconds, so 50 extra gauge after about 8 minutes which is still so little of a gain that you won't even notice it.
    (3)

  8. #8
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyni View Post
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    Quote Originally Posted by Absurdity View Post
    As far as I know it's 1 path every 90 seconds, so 50 extra gauge after about 8 minutes which is still so little of a gain that you won't even notice it.
    The key take away that I got for the extra Fell Cleave was infuriate cooldown reductions. At least that's the way I saw it. The extra cleave is nice, but helps with more inner chaos or chaotic cyclones with infuriate cooldown reductions. Will have to check the logs and compare with optimal rotations vice versa.
    (0)

  9. #9
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    That's good for you. Though I wouldn't play a job based around one skill only, but rather the entire kit or the atheistic. As for thoughts on warrior? They didn't need the buff to N. Flash. They should now get rid of the cure requirement for Divine Veil for Paladin's so that a OGC or GC doesn't have to be wasted and make it to where it also puts the shield up on the PLD as well.
    (4)

  10. #10
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seku View Post
    They didn't need the buff to N. Flash.
    What buff? Did they buff it too?
    (0)

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