Most of the seasonal events so far have involved wandering to some random location and killing "special monsters", trying to herd said monsters, or, you know, talking to an NPC and just straight getting your reward. I was especially annoyed by the Valentione's Day one where you had to get into a PT with a specific kind of person and just talk to the NPC. What?
None of these are particularly challenging, or interesting.
So, some ideas:
1) When making events that involve killing special monsters, can these monsters be interesting on some way? At least marginally difficult to defeat? It's pretty trivial to run all over the world and blow apart monsters with your level 50. Maybe something at least a little challenging? Especially good would be something with a special attack you have to circumvent somehow. Or something you have to do something specific to find/spawn besides just walk around. I think this kind of event should be used extremely sparingly, however.
For example, bring back those crazy frog beastmen from XI, and make the player square off against it 1 on 1. You can have the monster's level scale to the player. Whatever.
2) If you're going to make us PT with someone to do something, make it something more than just gab with an NPC. Remember the event in Final Fantasy XI where you got teleported to a super dangerous area, forced down to a level 1, and had to hunt for a chest or whatever while dodging extremely dangerous monsters? Stuff like that is cool.
For example, teleport 2 players to an area where they have to work as a team, one player drawing the attention of dangerous monsters while the other person opens the chest, or something like that. Make it where the player that opens the chest (or whatever) has to do some kind of minigame to make it work, so the other player has to kite the monsters for at least a little while to give them time to do it. (This is after they had to dodge monsters just to get there.)
3) Bring back something like goldfish scooping from XI. It'll be even better in XIV, since you have a more interesting system for fishing. I really loved the atmosphere of the Sunbreeze Festival (though having a full outfit into of just the yukata top would have been... better...).
4) Have random events where players, you know, do something with each other. Like, they play some kind of game. One where anyone can join up, and doesn't require you to figure out some kind of PT beforehand.
For example, some form of dodgeball using goblin bombs. Players are only able to attack with goblin bombs, and have to avoid them to stay in the game.
Granted, these aren't necessarily the best ideas in the world, and all would need to be further developed before it was something you could actually use, but believe me when I say you guys really need to step it up a bit with the seasonal events. If you're going to go through all the effort of making them, they should be much more engaging and compel players to do them for some reason other than the sake of "completion".
I want atmosphere!
I want challenge!
I want interesting!
I want fun!
Please don't just "tack these things on". Make events everyone can be proud of!![]()