Does twisters after quickmarch/grand octet get proc'd when you're diamondbacked?No, it doesn't. You CAN push Nael to 10% before she jumps. In fact, looking at my clear group a couple months back, she was at 9% when the first dragons dove. That's with no potions, by the way. UCoB DPS checks are comically low nowadays because they didn't balance properly. While yes, tank Blue Mages typically deal pretty low DPS, it's mitigated by the fact healer Blue Mages are essentially DPS without the crit bonus. With potions, you could absolutely push Nael unless she's coded to "Holmgang" in like Brute Justice and Gavel.
Admittedly, I stand corrected in regards to Blackfire. I thought you could cancel out of Diamondback. That being said, it still utterly negates Quick March and also an easy cheese through Heavensfall if someone dies or messes up a tower. You can time it to negate Grand Octet too though people tend to tank LB3 that anywho. As for the downtime. Once again, it literally won't make a lick of difference. You could have the entire party die, raise everyone and still meet Bahmut's DPS check. Now obviously if you're collecting the damage down from Heavensfall cheesing and dying left and right, it'll eventually catch up to you. But Blue Mage has way more power than your standard DPS. Which bodes another problem. Blue Mage instantly becomes the better DPS choice than any current DPS. And it's arguably the better healer. So your standard comp just became significantly easier.
Considering they couldn't be bothered to make new Primal weapons for them. I doubt they would make Ultimate ones now.
They would, yes. Twister is instant kill to whoever touches it regardless of mitigation (not even immunities can block it) and it deals a ton of damage + knockback to anyone in the aoe it generates. So Diamondbacking Octet's megaflare stack & towers would kill 50% of the party since towers + megaflare + twisters all go out within a 1s window of each other. Diamondback would likely negate the knockback everyone that wasn't the one who triggered the twister would suffer from though. Octet would have to be played legit in 8 man blucob.
That being said, the Twisters during Quickmarch happen long before the megaflare/earthshakers/tempest wings, so you wouldn't try and diamondback that section, you'd dodge the combined divebomb, and then everyone pops diamondback during the 2nd part of Quickmarch. That also being said, the earthshakers would still have to be spread out, since with the earthen debuff they do 300k (would be 30k with diamondback) which will insta-kill everyone even through diamondback if you stacked all three of them (60k damage total; this also assumes they can even be mitigated and its not just a flat '300k' true damage). Quickmarch wouldn't be entirely trivialized, but megaflare & tempest wing part of it would be.
Yeah quickmarch itself isn't a really big wall, there's still mechanics like blackfire, heavensfall trio and tenstrike trio that you can't really cheese with diamondback. Grand octet might even be harder as blu since you can't cheese the megaflare stacks with tank LB if they don't give a Tank LB for BLU.They would, yes. Twister is instant kill to whoever touches it regardless of mitigation (not even immunities can block it) and it deals a ton of damage + knockback to anyone in the aoe it generates. So Diamondbacking Octet's megaflare stack & towers would kill 50% of the party since towers + megaflare + twisters all go out within a 1s window of each other. Diamondback would likely negate the knockback everyone that wasn't the one who triggered the twister would suffer from though. Octet would have to be played legit in 8 man blucob.
That being said, the Twisters during Quickmarch happen long before the megaflare/earthshakers/tempest wings, so you wouldn't try and diamondback that section, you'd dodge the combined divebomb, and then everyone pops diamondback during the 2nd part of Quickmarch. That also being said, the earthshakers would still have to be spread out, since with the earthen debuff they do 300k (would be 30k with diamondback) which will insta-kill everyone even through diamondback if you stacked all three of them (60k damage total; this also assumes they can even be mitigated and its not just a flat '300k' true damage). Quickmarch wouldn't be entirely trivialized, but megaflare & tempest wing part of it would be.
Not sure if you can even diamond back cheese fellruin trio.
Last edited by MPK; 10-12-2020 at 02:12 AM.
This is precisely why I think they won't let you do ultimates. It would trivialize some achievements for people.
The thing is UCoB and UwU are still current content for many that are currently attempting it. Ultimates are always supposed to be relevant. If just out of the blue (I'm sorry), BLU started to become a way to clear those fights, it would take the wind out of those players. The people that want to do BLU raids are fewer than people who do savage raids, let alone ultimates. There's little reason to push for BLU ultimates. Given how most people loathe going in ultimates after they have finally cleared it, making them go again for an achievement or mount would not fare well. The people that even attempted Alex BLU did it mostly to relive Alex raids again for nostalgia. Nostalgia that doesn't exist with current ultimates.
Hopefully they stick with just Omega raids at maximum and keep it there. Even then the participation will be similar or lower to Alex raids.
This also excludes the fact that BLU tanking and healing is unfun and that half your party is going to hate having to be there in the first place. Hopefully they address this too, but I'd be surprised since they did not for the last BLU update.
I can see Bahamut doable with blue, but unless if SE either gave the job LB or something similar, or make the adds in it one shot (which is unlikely for the last one), I don't see how they'd get past the LB phase in UwU, if they are able to do Ultimate.
Last edited by EorzeaHero69; 10-12-2020 at 08:40 AM.
I want BLU to be able to join Eureka and BA.
It would help to keep this old content active and makes it easier to farm the relics.
Also, I guess with BLUs you could clear BA with less then 12 player.
Just a few examples of what level 70 LB spells could look like:
Ame-no-Murakumo
Learned from: Susano (Pool of Tribute) / Gilgamesh (Kugane Ohashi)
Cost: 1 LB Segment
Cast: 4s
Recast: 240s (Shares a recast with various other spells (all LB spells))
Effect: Executes a single target attack with a potency of 3000. (physical damage)
Trine
Learned from: Kefka (Sigmascape V4.0) / GoGo (Masked Carnivale, stage 40)
Cost: 1 LB Segment
Cast: 4s
Recast: 240s (Shares a recast with various other spells (all LB spells))
Effect: Delivers an area of effect attack with a potency of 2000. (astral magical damage)
Atomic Ray
Learned from: Omega (Alphascape V3.0)
Cost: 1 LB Segment
Cast: 4s
Recast: 240s (Shares a recast with various other spells (all LB spells))
Effect: Delivers a line area of effect attack with a potency of 2000. (umbral magical damage)
The One Dragon
Learned from: Yiazmat (Ridorana Lighthouse)
Cost: 2 LB segments
Cast: 1.5s
Recast: 360s (Shares a recast with various other spells (all LB spells))
Effect: Reduces damage taken by all party members by 50% for a period of 10 seconds. Range: 10 yalms
Eternal Flame
Learned from: Suzaku (Hell's Kier)
Cost: 2 LB segments
Cast: 2.4s
Recast: 360s (Shares a recast with various other spells (all LB spells))
Effect: Restores 50% HP and MP of all nearby party members. Revives any KO'd allies. Range: 10 yalms
These LB spells wouldn't consume the entire LB when used, instead they'd only consume their segment cost, retaining the remaining gauge.
Here, the Tank and Healer LB's can compete with conventional Tank/Healer LB3's, and it only takes 2 segments instead of 3 due to a party full of BLU's inevitably resulting in slower limit gauge generation.
The DPS limit breaks are a little more powerful than conventional LB1's, however the LB segment retention allows up to three people to use these DPS LB's at once, the total damage of which would equate to roughly a conventional LB3.
This could allow BLU's to partake in Ultimate's. (just give Eternal Flame the same 'flag' that conventional healer LB3 has to clear doom) However with unique rewards attached and not acquiring the conventional weapons and titles from playing with regular jobs.
Last edited by Seraphor; 10-12-2020 at 10:21 PM.
Personally I think the precedent is against the notion of the devs allow BLUs anywhere near Eureka (despite it making sense) and maybe Ultimates and is certainly against them adding new weapons just for BLU from those content and would be pleasantly surprised when either happens.
Which is to say that I'm keeping expectations low
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