It is true that Frontlines tends towards objective-based game modes, but I don't necessarily see that as a problem. The Feast provides a more competitive 4v4 Arena setup, there is 1v1 Dueling on the Wolves' Den Pier (which could probably use better systems around it), and Rival Wings is based on MOBA gameplay of pushing objectives and eventually destroying the enemy base. All of these encourage players to engage in PvP with one another in different ways rather than every game mode simply being Team Death Match all over again. Sure, not all of these game modes will reward players for ignoring everything but their kill count, but if you've ever seen the mess that happens when all 3 teams in Frontlines try to duke it out over a single point, you'd know that having a roughly 72 person PvP fight gets messy and impossible to read anyways, so creating systems that require players to strategize when to fight as a giant blob of instant death and when to split off into smaller squads creates more interesting and engaging PvP combat as a result of the match type.
I can understand the desire for a game to be balanced better; that's something that exists in basically every game that allows players a choice in class/character, but the stat syncing is definitely something that helps with balance rather than hurting it so I don't see how that fits into the balance complaint. I will concede that the game could probably be balanced better, I've never been so far into PvP that I could tell you with certainty what class is poorly tuned by what degree (unless that degree is 'ungodly', of course)
(shortened because character limit)
Sadly, some people will throw matches pretty hard just because the Roulette EXP buff is the same whether you win or lose and whether the match is 5 minutes or 30 minutes. If someone is intentionally throwing or is cussing people out or something like that, it's (IMO) a problem better treated as an outlier to be handled by the GMs than as a systemic problem to be solved by player discussion. As for the lore aspect, it did become a LOT weaker when they started forcing freelance at all times. it'd be a lot better if it at least had a stated preference to your GC so you only got freelanced during off hours or if NOBODY is queuing for a certain faction. That being said, I view the lore justifications as closer to war games with rewards than proxy wars. All three factions agreed to both the terms of the competition and to the rewards to be doled out for them, so this isn't like the GCs are legitimately striking at one another through cats' paws or anything.


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