Quote Originally Posted by Recon1o6 View Post
In other words: We think we could, but we haven't tried and don't have any intention at this time despite players asking for years

I really don't see what's hard about "If X is 1- output text as blue ELSE- output text as red" on the client side settings where X being 1 is magical and 0 (the value returned by ELSE) is physical and the option to disable the setting with it disabled being default if they are worried about server strain.

Ok, so maybe there's non magical, non physical damage which would explain why certain programs are thrown for a loop, but you get the idea.

yoshi-p's statement there really isn't a justifiable reason, the display of attack types would make it easier on the QA team to find these fixes, it would still output the same amount of data in practice (either a 1 or a 0)
I think there are 3 types of damage(please correct if I'm wrong) , physical, magical, and dark(true), so a 0/1 system cannot work, honestly I think they don't want to do it because they would feel obligated to get colorblind mode to work for it which would increase QA time as you would need to check everything is coming out the same colour as colorblind mode has configured on top of the base colours so 2x current amount of running stuff to make sure all systems are good.

Also would there be 4 or 5 colours going around?(physical damage, magical damage, magical heal, physical heal-honestly unsure if this is a thing but potions don't seem magical so unsure, dark) that may start to get a bit of a cluster with player damage numbers/colours on top at least during 1st time and prog much less so on farm.