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  1. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I kind of hope they revamp the systems so they have a nice handoff and existence to each other, this doesn't mean they all have to have the exact same formula / system but that they don't commit mijin gakure at the existence of another system (like it seems our squadrons appear to be abandoned since Trusts).

    Idea of some strangers / mercenaries being around to help out in earlier levels isn't bad and could be quite helpful for those early on players, also our chocobo depending on your rank could be introduced to that.

    Yet as these systems merge and diverge I hope some grander plan is involved- like it could be a nice throughline, a concept that each has a place but vaguely similar purpose (before trusts were out I suggested trusts would be far stronger, far smarter, and thus faster/way more reliable to do a harder content but they would have cooldowns because they're important people, obviously that didn't happen but it's an example to show how each group would produce value), or they could even have divergence (rather than abandonment) at certain points like I suggested once the Trust system begins to run your squadron might begin to operate your airship or something. They could also enhance and further emphasize the war table concept (and I honestly think if they redid the UI for the missions to feel like a war table that it would look and feel quite cool, right now it's more of a menu diving experience which is alright but having a mission table I think would add a lot of flavor and as well add expectation that 'that' is their thing).

    Was related to another thread but also suggested you could start going out on expedition missions with your squadron and doing things like making outposts and caravan runs into dungeons, there might be a new monster or path, the re-use of resources making this content far easier to create, while also giving players something new to do. Say you go deep into the lava dungeon and after setting up multiple staging camps are able to create a furnace that unlocks some new GC gear and when crafting near it enhances your crafting ability (making it easier / more reliable for certain crafts), or another might be obtaining special quenching water from another content, unlocking a cavern full of rare resources for your miner, naturally of course some new glamour and or mounts.

    Tangent-ish but had thought of also reviving the hamlet defense (1.0), while originally a concept for an advanced FC doma reconstruction (FC owns a town and develops a town from scratch in essence), it could be the player's own personal hamlet (closer to WoW garrisons), and here then squadrons could make a nice resting place for their purpose.

    Concept of outposts and tiers would also add some decent fun to the war table concept, as you protect, unlock, expand, and assess resources.

    Quote Originally Posted by Jin- View Post
    Imo the dungeons are still much faster with real people even if you get queue +20min
    Compared to trusts I'd say sure but Squadrons can haul some serious booty while still being synced. I would say they are definitely faster than your average DF group and especially faster if you include wait time.
    (6)
    Last edited by Shougun; 10-08-2020 at 04:17 AM.