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  1. #1
    Player
    aodhan_ofinnegain's Avatar
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    Nov 2017
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    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Spartan_Aoues View Post
    For max reductions as close to the end of the cast bar as u can get(depends on latency) you want the buff icon to appear before the cast bar is finished to register(depends on the attack some attack have a longer animation and can be mig later i think)
    This is a not a good means to using cooldowns, outside of maybe timing tank invulns in Savage or Ultimate. Really you should not use cooldowns that close to the boss finishing its cast, but instead try to use your cooldowns early, in advance of tankbusters, as mitigating auto attacks before tankbusters and after can help healers immensely. Also the sooner you use them, the sooner you get them back off of cooldown. Of course pre popping your cooldowns comes with learning a fight first.

    Quote Originally Posted by Spartan_Aoues View Post
    After big pulls you done wait to kill 2-3 mobs, the dps can prob kill it on your way to the next packs. its better to just mobe on and grab more. unless u need to wait for cds or healer mana is low.
    This is by far the worst thing you can do as a tank in a dungeon, it's just stupid and frustrates melee and casters for no reason, and even Physical ranged too to some degree. A good tank will commit to the pull they have made, and will wait until the mobs are dead before proceeding to the next pack. You prevent doubling the sprint duration received from being out of combat or prevent the use of Peleton from physical ranged, and the increased HP / MP ticks out of combat too, all the while dps are trying to kill the mobs that keep getting yoinked out of their range.

    Be a good tank don't do this in dungeons.
    (4)
    Last edited by aodhan_ofinnegain; 10-08-2020 at 12:26 PM.

  2. #2
    Player
    Absurdity's Avatar
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    Feb 2018
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    2,970
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    This is a not a good means to using cooldowns, outside of maybe timing tank invulns in Savage or Ultimate.
    There are some cases where this is actually a good idea, namely when you know that popping your cooldown as late as possible allows you to mitigate a second mechanic.
    (1)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
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    Nov 2017
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    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    There are some cases where this is actually a good idea, namely when you know that popping your cooldown as late as possible allows you to mitigate a second mechanic.
    It can happen, but it rarely happens in current content, especially with so many forced tank swaps due to debuffs, in just about every 8 man content, you're just wasting over half of your mitigation.
    (0)

  4. #4
    Player
    Spartan_Aoues's Avatar
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    Nov 2019
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    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    It can happen, but it rarely happens in current content, especially with so many forced tank swaps due to debuffs, in just about every 8 man content, you're just wasting over half of your mitigation.
    ya if you are tank swapping you done want to pop your cds late as it will be basically useless after the initial damage
    (0)

  5. #5
    Player
    Spartan_Aoues's Avatar
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    Nov 2019
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    Character
    Spartan Aueos
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    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Absurdity View Post
    There are some cases where this is actually a good idea, namely when you know that popping your cooldown as late as possible allows you to mitigate a second mechanic.
    this one as well
    (0)

  6. #6
    Player
    Spartan_Aoues's Avatar
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    Nov 2019
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    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    This is a not a good means to using cooldowns, outside of maybe timing tank invulns in Savage or Ultimate. Really you should not use cooldowns that close to the boss finishing its cast, but instead try to use your cooldowns early, in advance of tankbusters, as mitigating auto attacks before tankbusters and after can help healers immensely. Also the sooner you use them, the sooner you get them back off of cooldown. Of course pre popping your cooldowns comes with learning a fight first.
    I actually agree with alot of this especially in dungs where getting the most out of ur cds is linked to how many times you can use them. However when it comes to savage or other linear fights the number of cds you will use is static they are made in a way that you will always have cds for a tank buster even if you use them late. Also the purpose of having late cds is to increase the mig up time after a buster, giving healers more room to heal. Before a tank buster your health will be topped up or close to it, you dont need mig on that damage, but if a buster takes you to 40%(mig) health auto dealing 5%(un mig) haveing a 20-30 mig will have a greater impact.


    Quote Originally Posted by aodhan_ofinnegain View Post
    This is by far the worst thing you can do as a tank in a dungeon, it's just stupid and frustrates melee and casters for no reason, and even Physical ranged too to some degree.
    Ya i don't know why you are throwing jabs, if you don't wanna play like this you don't have too. In my 1 year of tanking I have never had anyone complain about this playstyle. I won't force you to do it but op is asking how they can improve their gameplay, and this is one way.
    (0)

  7. #7
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
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    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Spartan_Aoues View Post
    In my 1 year of tanking I have never had anyone complain about this playstyle. I won't force you to do it but op is asking how they can improve their gameplay, and this is one way.
    I'll counter your 1 year of experience tanking, with my 5 years + of tanking experience, and further my experience in running many dungeons as melee, caster, ranged and healer, this is just annoying and infuriating. Nowadays, most people don't speak up in DF parties simple because of a subjective clause in the ToS that has become a sore point for many players, of risk saying something that someone will consider "generally offensive", and thus potentially having their account banned. Yes even something as simple as giving "unsolicited" advice. Then there is other alternatives such as, people just get on with, or too polite or too shy to speak up.

    I can tell you for fact, this will be a detriment to their playstyle in dungeons, and there wouldn't be so many of us stating this as such if it wasn't true. I personally do not like chaining mobs, and I am heavily critical of any person that advocates for this sort of playstyle, so jabs there will be many. It's nothing personal, I just find it woefully stupid, as it carries no tangible benefit, versus having committed and controlled pulls, that allow for respite between packs.

    Now typically, pulling wall to wall will ensure this doesn't actually come about, but that's up to the confidence level of the tank. Of course, there is some dungeons where this just isn't advisable, just something you pick up over time.
    (3)
    Last edited by aodhan_ofinnegain; 10-13-2020 at 09:27 AM.

  8. #8
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
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    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    I'll counter your 1 year of experience tanking, with my 5 years + of tanking experience, and further my experience in running many dungeons as melee, caster, ranged and healer, this is just annoying and infuriating. Nowadays, most people don't speak up in DF parties simple because of a subjective clause in the ToS that has become a sore point for many players, of risk saying something that someone will consider "generally offensive", and thus potentially having their account banned. Yes even something as simple as giving "unsolicited" advice. Then there is other alternatives such as, people just get on with, or too polite or too shy to speak up.

    I can tell you for fact, this will be a detriment to their playstyle in dungeons, and there wouldn't be so many of us stating this as such if it wasn't true. I personally do not like chaining mobs, and I am heavily critical of any person that advocates for this sort of playstyle, so jabs there will be many. It's nothing personal, I just find it woefully stupid, as it carries no tangible benefit, versus having committed and controlled pulls, that allow for respite between packs.

    Now typically, pulling wall to wall will ensure this doesn't actually come about, but that's up to the confidence level of the tank. Of course, there is some dungeons where this just isn't advisable, just something you pick up over time.
    wait wtf has anyone been banned bc of this?
    (0)

  9. #9
    Player
    Spartan_Aoues's Avatar
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    Nov 2019
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    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post

    I'll counter your 1 year of experience tanking, with my 5 years + of tanking experience, and further my experience in running many dungeons as melee, caster, ranged and healer, this is just annoying and infuriating
    5 years huh, wanna link ur logs?

    Jokes aside ff14 is a very easy game there is no reason not to challenge yourself play optimally and get fast clears to boot.

    Quote Originally Posted by aodhan_ofinnegain View Post
    Nowadays, most people don't speak up in DF parties simple because of a subjective clause in the ToS that has become a sore point for many players, of risk saying something that someone will consider "generally offensive", and thus potentially having their account banned. Yes even something as simple as giving "unsolicited" advice
    this is alittle much

    Quote Originally Posted by aodhan_ofinnegain View Post
    I can tell you for fact, this will be a detriment to their playstyle in dungeons, and there wouldn't be so many of us stating this as such if it wasn't true. I personally do not like chaining mobs, and I am heavily critical of any person that advocates for this sort of playstyle, so jabs there will be many. It's nothing personal, I just find it woefully stupid, as it carries no tangible benefit, versus having committed and controlled pulls, that allow for respite between packs.
    instead of back seat gaming just let him try it out. If he likes it he can do it, if he doesn't he can stop. He doesn't need to be the best tank, just needs to improve.

    Quote Originally Posted by aodhan_ofinnegain View Post
    Now typically, pulling wall to wall will ensure this doesn't actually come about, but that's up to the confidence level of the tank. Of course, there is some dungeons where this just isn't advisable, just something you pick up over time.
    wait you consider wall to wall ok, but not chain pulling? Whats the difference? I think you need to define your terms
    (0)

  10. #10
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Spartan_Aoues View Post
    5 years huh, wanna link ur logs?

    Jokes aside ff14 is a very easy game there is no reason not to challenge yourself play optimally and get fast clears to boot.
    I mean I don't hide my logs or anything, if you wanna look, you know where to find them.
    I am aware of playing optimally and trying to get fast clears, I do participate in some end game content.

    Quote Originally Posted by Spartan_Aoues View Post
    instead of back seat gaming just let him try it out. If he likes it he can do it, if he doesn't he can stop. He doesn't need to be the best tank, just needs to improve.
    It's as much back seat gaming as you saying he should chain pulling. Not saying to be the best tank, just pointing out, that you should to be conscious of other players, and how their jobs function, not just assume your way is correct. One of the core functions of a tank is holding mobs in place and reducing unnecessary movement, this extends to AoE situations too, not just bosses.

    Quote Originally Posted by Spartan_Aoues View Post
    wait you consider wall to wall ok, but not chain pulling? Whats the difference? I think you need to define your terms
    The difference with wall to wall versus chain pulling is, with wall to wall, you pull each pack until you reach the wall (point you can no longer advance/ last pack in the corridor) then everyone unloads their AoE in a big burst and get the most out of their skills. As long as the group is good, the mobs melt.
    The worst method, chain pulling, pulling a new pack while there is still mobs from the previous pack still alive, everyone blows all their skills on the first set, nobody gets any respite, no HP/MP ticks, missing targets pulled out of AoE range/ casting range, and then have nothing to use on the fresh mobs that just got picked up.

    Wall to wall is optimal, chain pulling is not, it serves only to be an annoyance to other party members.
    (2)
    Last edited by aodhan_ofinnegain; 10-28-2020 at 10:52 AM.

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