Quote Originally Posted by Shanir View Post
I started tanking but got distracted but now I’m getting into it again I have a few questions.
As a tank you pull 2+ waves -> pop 1 defensive cooldown. If you use reprisal, you can use reprisal + arms length. Otherwise, rampart/Nebula/Sentinel/Shadow Wall are all used one at a time. This is allowing your tank mitigations to go on rotation.

Sheltron for PLD is a special case because you get it by auto attacking with your oath gauge. Use it before a big attack, or use it during pulls in addition to your other mitigation to block and reduce incoming damage. Damage blocked stacks up in adds by a lot.


Wall to wall pulling is a thing and is generally considered the norm. To do wall to wall pulling, it depends on if your healer is competent, if your team is competent (DPS is good), and if you are competent. It also depends on if your gear is good enough to do so too. Before lv 50, it depends on the team composition because some jobs don't have their AoE until much later. If the healer and tank is overgeared usually they can cover the issue no problem, but if the healer is lacking, may it be gear or skill, then big pulls will be a bit more difficult unless you use potions. However, wall to wall pulling helps manage your mitigations + save healer more MP and cooldowns since small pulls run the risk of running out of mitigations faster.

AoE Spam is dependent on the job if I recall correctly. Generally on 3 or more enemies you AoE Spam for all jobs. If it's just 2 enemies, you can attack one, then hit the other one with your combo to simultaneously generate aggro for two. I believe DRK gets their full AoE rotation by level 72 where they actually have a net DPS gain on 2 or more enemies to AoE due to Stalwart soul restoring MP and filling the gauge.

If the healer doesn't give any signs that they're good, you can always do a test pull to figure out how your team works. If the healer doesn't mind letting your HP drop and DPS before healing you up, that generally is a sign that you can pull more since they don't feel the need to heal when the damage is low. After all, if the team isn't dead, then everyone is fine. If the healer is spam healing on the tiniest of damage you take (big overhealing), then you should be wary for big pulls because it means they're panicking or spam healing without properly managing their MP. Although it could work out and you could do big pulls, they could also zone out and forget to lucid dream + move out of AoE. If enemies are dying really slowly, then it's a sign that people are either undergeared or underperforming and big pulls will probably be a bad idea since you'll run out of migitations and healer will run out of resources.