Quote Originally Posted by aodhan_ofinnegain View Post
This is a not a good means to using cooldowns, outside of maybe timing tank invulns in Savage or Ultimate. Really you should not use cooldowns that close to the boss finishing its cast, but instead try to use your cooldowns early, in advance of tankbusters, as mitigating auto attacks before tankbusters and after can help healers immensely. Also the sooner you use them, the sooner you get them back off of cooldown. Of course pre popping your cooldowns comes with learning a fight first.
I actually agree with alot of this especially in dungs where getting the most out of ur cds is linked to how many times you can use them. However when it comes to savage or other linear fights the number of cds you will use is static they are made in a way that you will always have cds for a tank buster even if you use them late. Also the purpose of having late cds is to increase the mig up time after a buster, giving healers more room to heal. Before a tank buster your health will be topped up or close to it, you dont need mig on that damage, but if a buster takes you to 40%(mig) health auto dealing 5%(un mig) haveing a 20-30 mig will have a greater impact.


Quote Originally Posted by aodhan_ofinnegain View Post
This is by far the worst thing you can do as a tank in a dungeon, it's just stupid and frustrates melee and casters for no reason, and even Physical ranged too to some degree.
Ya i don't know why you are throwing jabs, if you don't wanna play like this you don't have too. In my 1 year of tanking I have never had anyone complain about this playstyle. I won't force you to do it but op is asking how they can improve their gameplay, and this is one way.