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  1. #1
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Your speedrun suggestion is hugely immersion breaking. A dungeon crawl is not a sport and no NPC is going to treat it as such. Besides, it'd add another layer of clumsy menu navigation and/or NPC dialogue. No thank you. Just kill the time limit and make the dungeon actually difficult so that the challenge doesn't come from beating it fast enough but from beating it at all. Combine this with a healthy drop rate for items and a 12h lockout period after a win and we're golden.

    The boss suggestions are something that could be used as a gimmick for a boss, but it's really not so hard to come up with other ways to accomplish the same thing. If Ifrit didn't have Sear and Vulcan Burst, melee would be just as good as ranged. You'd probably want to add another ability to Ifrit to make up for the loss, but the point is this: If you give bosses abilities that punish melee but not ranged, melee is going to suck. This really shouldn't come as a surprise to anyone.

    My guess is that Radiant Plume was supposed to be the balancing anti-ranged ability Ifrit has, but it ends up doing nothing because the safe spots are there. Also, it's so fast and covers so much of the arena you can't reliably evade it without abusing the spots anyway, so if the spots are removed, the ability itself would need a nerf until 2.0 comes and fixes the lag.
    (2)
    Last edited by Frein; 04-14-2012 at 10:47 PM.