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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    More resistant to projectile damage = community going "No we don't want ranged DD because you won't keep up with melee or magic damage, more MRD/LNC!"

    So no, as easy as you think it is it truly isn't because what you're forgetting is the community plays a much larger role than simply the design of it. If Garuda for example could use Wind Blade only when people have hate a distance, naturally they'll drop ARC/BRDs from the fight even though it's a mechanic designed to be used if the person beating on it gets hate and tries to run away.
    The point was when ARC or any class or group of classes becomes obviously superior, there are very simple changes that you can make to gradually bring the classes closer together.

    When I say increase resistance to projectile damage, you only do it so far that it makes Melee or mages just as viable. The community won't say, "No we don't want ranged DD because you won't keep up with melee or magic damage," because they would still be able to keep up.

    The only other issue is incoming damage, and you can either simply allow the targeted classes to simply be able to dodge, and still be viable DD (meaning their dmg is still comparable), or buff their damage enough to justify their presence and extra healing.

    It IS that simple.

    Edit: Also the advantage of adjusting the monsters themselves, rather than trying to make the classes balanced for every battle is that first... the classes themselves will never naturally be balanced - that approach will never work. Then, by balancing for each individual battle you are able to freely adjust parameters without having ANY effect on the rest of the game, as all the adjustments are made specifically on that one single area.
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    Last edited by Roaran; 04-16-2012 at 05:28 AM.