Quote Originally Posted by SieyaM View Post
After reading this thread I think some of you are way too invested in what other players are doing whom you will never see again after the instance is over. It has been stated many times how easy regular dungeon and trial content is so demanding 100% possible uptime with best researched rotations and weaving is completely unnecessary. If you really feel someone is performing so poorly that you are no longer able to enjoy the game then maybe try to be helpful or leave the instance. A lot of people think saying something like "Do you now what you are doing you noob use (whatever skill they are not using)." is helpful criticism when it most certainly is not.
It's not just dungeon or trial content but also raid content as well. As Yoshi-p stated on Destructoid, quote:
We thought players would feel suffocated if we just had high-difficulty content, so alliance raids were positioned as a more casual type of content, even if there were some wipes along the way. This turned out to be well received, and we are also very satisfied with the current difficulty level. We plan to continue including this as one of our main forms of content.
A majority of the people in this thread also don't resemble the larger player base in game, since I rarely seen anyone be as hostile as the posts on these forums outside of launch date an beta (which I did take part in) and I think I know why but that's a topic for another day. The users in this thread, as you said: Are too invested into what other players are doing and the "criticism" they might use in other products is often just attacks on the player and not actually helpful in the long run as you pointed out and as strangely enough as also pointed out by the GM/RL in limit as well.

At the end of the day, this is a RPG first and massive multiplayer game second. This isn't life, it's a entertainment product.