Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Espon View Post
    I liked the achievement system in WoW. They were account-wide and you had interesting achievements like beating a boss a certain way or performing certain feats. For example, they'd be something like "Defeat Ramuh in Eden's Verse: Fulmination (Normal) without anyone in the raid having more than 2 stacks of Surge Protection at any time." Something you'd do as a pre-made group or with your friends.
    Agreed, WoW handled that well. There was usually a mount reward for clearing the special achievements for all bosses and it meant you had something extra to do once you had the bosses on farm. Ramuh would probably be something like passing the add to every player in the party or e7 would have you kill all 3 adds within 10 sec of each other.

    Another thing I'd like is rewards for achievement milestones. Like a mount for 10k, 15k, 20k, ect. That just creates things to do out of thin air for very little development resources since players would be encouraged to dive into content they normally wouldn't or revisit old content to dig for achievement points.
    (1)

  2. #12
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,571
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    The achievement system in this game is not the achievement system in WoW, nor is there any particular reason for it to be changed into a clone of the WoW system.

    I find this nostalgia for another game to be a bit disappointing. If all you wanted is a full WoW-clone by another name, why bother playing this game? You can get all of that great stuff in WoW itself. WoW is still available, there are a lot of players there. It has game mechanics you appreciate. Go, play. Come back here when you want something with a different emphasis.

    Go for the PvP, come back for the story. Go for the achievement system, come back for the crafting and gathering. Go for the "two warring factions", come back for the "you matter" in this game.

    Then go play Blade & Soul or Rift or TESO or SWOTR or GW2 for the things you like about those MMOs. Come back when you're done savoring the differences that make those games what they are, when you want what FFXIV currently offers.
    (3)

  3. #13
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,623
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DPZ2 View Post
    The achievement system in this game is not the achievement system in WoW, nor is there any particular reason for it to be changed into a clone of the WoW system.

    I find this nostalgia for another game to be a bit disappointing. If all you wanted is a full WoW-clone by another name, why bother playing this game? You can get all of that great stuff in WoW itself. WoW is still available, there are a lot of players there. It has game mechanics you appreciate. Go, play. Come back here when you want something with a different emphasis.

    Go for the PvP, come back for the story. Go for the achievement system, come back for the crafting and gathering. Go for the "two warring factions", come back for the "you matter" in this game.

    Then go play Blade & Soul or Rift or TESO or SWOTR or GW2 for the things you like about those MMOs. Come back when you're done savoring the differences that make those games what they are, when you want what FFXIV currently offers.

    “The achievements feel lacking” =/= “wow is the best game ever and I wish ffxiv was anime wow”. It is possible to recognize aspects that we like/think could be improved in this game and in others.

    IMO weird achievements like kill X with Y or die while doing Z could be fun. Wouldn’t mind more carrots to keep me running dungeons/trials.
    (0)

  4. #14
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Canadane View Post
    Your achievement score doesn't decrease as you spend the tokens.
    The accrual is based on new achievements earned and it is a separate currency from your actual achievement points.

    Personally I'd enjoy something for the hunters to go after. Some big ticket items.
    It is a limited currency though, that's the issue. You want a big ticket item, but if buying it means you no longer have enough tickets to buy some other big ticket items, then that's dumb. Unless they make the big ticket items so cheap that you can still buy them all easily...which defeats the entire purpose of them being big ticket. Something for the hunters to go after would be exactly what I suggested - achievement rewards that are based on achievement point totals. Same thing, but without the annoyance of being attached to a limited currency.
    (0)

  5. #15
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Canadane View Post
    1.0 legacy achievements had some interesting ones. Such as beating a boss a specific way or working a specific time. My favourite Breathless, it was not using any fruit in AV, which I wish was a title I could show off.

    I would be down for better achievements for sure. Right now they are mostly dull grinds.
    i would love for that to be an achievement again, it would be fun challenge to try it sync'd or unsync'd

    some fun 'self-challanges' achievements to bring a new spin and new life into some older content akin to the Blu challenges/achievements
    (0)
    Last edited by DracotheDragon; 10-06-2020 at 04:55 AM.

    Sometimes you just got to have Some fun

  6. #16
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Some achievements make no sense (time wise) to complete if you were to be a completionist. But the bigger problem is that you cannot complete all achievements unless you were there for 1.0 and have a legacy account and continued to stay subscribed since then and participated in every event and won every PvP tourney. I'm not bothered by completing achievements because it's impossible.

    I would much rather they stop with the mindless grinding achievements like S rank for example and focused on a better system. 500 hours for an achievement is silly, it's not an achievement it's pretty pitiful. An achievement would be more skill based rather than grinding or RNG which SE seems to adore.

    Quote Originally Posted by Rokke View Post
    “The achievements feel lacking” =/= “wow is the best game ever and I wish ffxiv was anime wow”.
    You know, I wasn't thinking about a FF14 anime but now that you mention it, I think it would do really well as one, maybe... I mean given that they don't make the whole ARR ark about accepting a quest, turning 90 degrees, talking to someone else and then the quest is over. :P
    (0)
    Last edited by Eriane_Elis; 10-06-2020 at 05:17 AM.

  7. #17
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,455
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Espritduo View Post
    It is a limited currency though, that's the issue. You want a big ticket item, but if buying it means you no longer have enough tickets to buy some other big ticket items, then that's dumb. Unless they make the big ticket items so cheap that you can still buy them all easily...which defeats the entire purpose of them being big ticket. Something for the hunters to go after would be exactly what I suggested - achievement rewards that are based on achievement point totals. Same thing, but without the annoyance of being attached to a limited currency.
    No that sounds great, it just means more drive to achieve more, as it's only limited to the number of achievements you have.
    Right now I have 400+ of unused achievement certificates. Adding a couple of cool things for 150 certificates isn't going to break my bank, and would probably give an average player something to strive for.
    (0)

    http://king.canadane.com

  8. #18
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    1.0 legacy achievements had some interesting ones. Such as beating a boss a specific way or working a specific time.
    I love that sort of thing. Inevitable WoW comparison incoming, but I love how WoW has the dungeon meta achievements. Beat boss x without killing any adds, beat boss y while everyone has at least 4 stacks of [debuff], beat boss z without letting it cast [spell], etc, and if you get them all there's a title and fancy mount. I miss that sort of optional challenge.
    (0)

  9. #19
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eriane_Elis View Post
    I would much rather they stop with the mindless grinding achievements like S rank for example and focused on a better system. 500 hours for an achievement is silly, it's not an achievement it's pretty pitiful. An achievement would be more skill based rather than grinding or RNG which SE seems to adore.
    Ultimately, achievement systems were added to create the illusion there are more things to do in a game by adding specific goals for players to work towards so they play keep playing longer.

    Skill based achievements are once then done. Take a couple of hours or maybe a couple of days to learn the mechanics, prove your skill, get whatever reward it gives. You can stop playing since there's no point in repeating it. It doesn't keep you engaged for the long term.

    RNG and grind achievements mean continuing to log in to work on those achievements until you earn them. You usually stay engaged for the long term. Even if you get lucky with RNG on the first one so you complete it quickly, there's always another that takes much longer.

    There's room for skill based achievements but the grind and RNG based ones are more important to the long term purpose of an achievement system.
    (0)

Page 2 of 2 FirstFirst 1 2