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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by glamazon View Post
    If we’re thinking of new healer type abilities what about physicals upgrades to life line which ties the healers own health to the target draining the healer to heal? Or what about a spell called equilibrium which would balance the groups health so everyone had an equal amount?
    Incoming Raidwide damage pretty much make that skill effectively useless and equilibrium already exists in the WAR kit, but it's just a flat potency self-heal instead of a balance HP spell. Honestly though, I can see the Balance HP spell being used even less since tanks have much higher amounts of HP at lv 80. if the total HP of the whole party was pooled together and then redistributed, the tanks would be losing a ridiculous amount of HP which makes them more even more vulnerable to tankbusters since the HP values in ShB skews the tank's HP by a ridiculous margin. That can easily cause wipes.
    (0)

  2. #2
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    The more I learn about this game the more it seems they have designed themselves into a corner.
    (1)