We just need more variation so it's not so limited and linear.

And mage spells need another overall IMO. Having thunder being the main damage dealer and only single target is just... dumb. Why couldn't we just have balanced spells that do less damage the more enemies it hits? I honestly don't care if mages would get more abilities or actions compared to melees, it just doesn't seem right right now and I get bored playing a caster >.>