I know many are particular to RDM's style of play in FFXI, however I don't even see it as feesable in FFXIV with the way the system is designed. I only say this because RDM would have it's own set of unique spells and abilities like all jobs (IE: No cross class spell/sub-job reliance like in FFXI), there's limitation to how much they can add to a particular class (IE: No absurd amounts of situational under-powered nearly useless magic spells, but some restriction in utility preventing OP and giving RDM a more focused role/s), and the power of spells/abilities scale with levels (IE: No hardcore deficiencies from lack of tier spells or skill).

As it was FFXI's RDM sort of broke the mold from the more traditional aspect of RDM, FFXIV's RDM will be no different in order to include the focus to the light and dark aspects of their magic and combat skills. I just hope they consider things carefully.

Quote Originally Posted by AceofRains View Post
PLEASE PLEASE read my build for red mage
Post a link to it, I haven't really seen it myself (unless I forgot or missed it).