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  1. #1
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kertz View Post
    As much as Red Mage has been a part of FF history, people need to remember the difficulties of balancing a jack-of-all-trades class especially in an MMO. They already gave their En spells to MNK, BRD the Buffs. Perhaps if Red Mage focused on Enfeebling it could work. But balancing it was a nightmare in FFXI leaving it either OP or UP. I'm sure its a load off the developers back too
    I totally agree that the "melee + white magic + black magic" combo as their main focus really isn't viable. I play hybrid classes in most games when I can, and I don't think people appreciate quite how difficult those are to balance. I'd be totally happy with an enfeebling "magic fencer" style class for RDM in FFXIV whose primary skills involve debuffing weaponskills and/or spells.

    That said, the thing about enfeebles is that unless their duration is super-short, you're not going to spend *all* your time doing that. Buffing is an important part of being a FFXIV BRD, but they spend a lot (most?) of their time dealing damage, unlike FFXI bards. Enfeebling can be a core part of FFXIV RDM while still leaving room for DD or some backup healing. If you gave them access to CNJ and THM as subs there are some tricks you could do around the edges to make it "feel" more like a traditional RDM without trying to make it a full on hybrid. With only one cure spell and the first tier nukes, they're never going to be primary healers or nukers. But, honestly, it could be a simple as giving them a weaponskill or ability on a 30 or 45 second cooldown that "empowers" the next first tier heal/nuke spell to hit more like a -ra spell... that would go a long way towards making the class "feel" more like that hybrid mage without really making it one.


    Quote Originally Posted by syntaxlies View Post
    With mobs having debuff resist now a enfeebling class wouldn't be worth it in a long battle unless their enfeebled lasted longer then other jbs.
    I don't think we really need to worry about them making a debuff class and having it be totally useless for those reasons. I also suspect that they won't want a debuff class to totally step on the toes of the debuffs that other classes have on their WS, and I suspect when those debuffs were selected, they were done so in consideration of what a future debuff class might be able to do.

    I could see a situation where more mild debuffs (stat down, slow, etc) could be applied throughout the battle, whereas certain strong debuffs (silence, paralyze, sleeps, etc) were subject to resists and so you'd need to make interesting decisions about when to use them on harder/longer fights.
    (2)
    Last edited by JTSpender; 06-05-2012 at 06:24 AM.

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by JTSpender View Post
    I totally agree that the "melee + white magic + black magic" combo as their main focus really isn't viable. I play hybrid classes in most games when I can, and I don't think people appreciate quite how difficult those are to balance. I'd be totally happy with an enfeebling "magic fencer" style class for RDM in FFXIV whose primary skills involve debuffing weaponskills and/or spells.

    That said, the thing about enfeebles is that unless their duration is super-short, you're not going to spend *all* your time doing that. Buffing is an important part of being a FFXIV BRD, but they spend a lot (most?) of their time dealing damage, unlike FFXI bards. Enfeebling can be a core part of FFXIV RDM while still leaving room for DD or some backup healing. If you gave them access to CNJ and THM as subs there are some tricks you could do around the edges to make it "feel" more like a traditional RDM without trying to make it a full on hybrid. With only one cure spell and the first tier nukes, they're never going to be primary healers or nukers. But, honestly, it could be a simple as giving them a weaponskill or ability on a 30 or 45 second cooldown that "empowers" the next first tier heal/nuke spell to hit more like a -ra spell... that would go a long way towards making the class "feel" more like that hybrid mage without really making it one.
    PLEASE PLEASE read my build for red mage
    (0)

  3. #3
    Player
    Kertz's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Neo Geo
    World
    Cerberus
    Main Class
    Dark Knight Lv 52
    Quote Originally Posted by AceofRains View Post
    PLEASE PLEASE read my build for red mage
    I wouldn't consider your job speculations the end-all decider of whether or not jobs are possible. It's a fans request at best
    (0)

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