Quote Originally Posted by Viritess View Post
The main issue i find with getting multiple jobs from one class is that classes are for the most part specialized as is.

Lancer is a DD. It may be able to bring some bonus utility (raise etc) But its still a DD, then DRG is a DD, so whats next? another DD Job.

I think for there to be real quality multi-jobs from Classes they need to slightly reform classes into more jack of many trades.

I've proposed before but i'll keep it short:
Lancer Some tank skills and DD skills and Debuff skills
DRG - DD specialization
??? - Long staff user - Parry Tank specialization.

But closer to topic:

I've posted my suggestion on RDM moving and changing Debuffs into buffs and such. I'd just really like to see RDM play alot of theirs Skills, especially spells, primarily off buffs and debuffs. I'm much less interested in a "Nuker who stabs things too"

Let whatever skill lists they share be the cross class skills of their Direct damage list, but let their real effect and damage originate from debuffs. In the immortal words of Monty Pythons flying circus: "And now for something completely different!"
You can't just look @ jobs as an whole right now tho once Lvl. cap rises more skills will become aval for both sides making them totally different. If they start adding class only skills it will only further separate them. One thing you forgot tho All classes are super hybrids no matter how you look at it. Pgl DD/support. CNJ Healing/DD. MRD. DD/Support. Most casses jobs get rid of the support feel for the class. I Feel like there should be harsher penalty for changing to jobs tho, like WHM int should go to crap making their nuking useless. Same thing for other classes but in different ways.


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