Short casting time (instant/.5 seconds/1 second) and short range would definitely make more sense for RDM.Prolly be better to keep the casting time unless the spell is deliberately short ranged like a WS simply because you can create distance between you and your opponent for the spell finisher, or start the combo from afar depending on which method is used, which would already give RDM some dynamic advantages over melee jobs.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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